Initial commit of BM 1.8

This commit is contained in:
WayofTime 2015-07-29 08:23:01 -04:00
parent d99eadbea7
commit c5681dc831
713 changed files with 6502 additions and 27334 deletions

View file

@ -26,7 +26,7 @@ public class BookEntityItem extends EntityItem
public BookEntityItem(World world, Entity original, ItemStack stack)
{
this(world, original.posX, original.posY, original.posZ);
this.delayBeforeCanPickup = 20;
this.setDefaultPickupDelay();
this.motionX = original.motionX;
this.motionY = original.motionY;
this.motionZ = original.motionZ;

View file

@ -1,34 +1,31 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
public class EntityBileDemon extends EntityDemon
{
private static float maxTamedHealth = 100.0F;
private static float maxUntamedHealth = 200.0F;
private int attackTimer;
public EntityBileDemon(World par1World)
{
super(par1World, AlchemicalWizardry.entityBileDemonID);
maxTamedHealth = 100.0F;
maxUntamedHealth = 200.0F;
this.setSize(1.3F, 2.0F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(3, this.aiSit);
@ -41,6 +38,7 @@ public class EntityBileDemon extends EntityDemon
this.targetTasks.addTask(3, new EntityAIHurtByTarget(this, true));
this.setTamed(false);
attackTimer = 0;
this.applyEntityAttributes();
}
@Override
@ -61,338 +59,4 @@ public class EntityBileDemon extends EntityDemon
//this.func_110148_a(SharedMonsterAttributes.field_111267_a).func_111128_a(10.0D);
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
//this.dataWatcher.addObject(20, new Byte((byte) BlockColored.getBlockFromDye(1)));
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
par1NBTTagCompound.setByte("attackTimer", (byte) attackTimer);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
attackTimer = par1NBTTagCompound.getByte("attackTimer");
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 1.0F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (attackTimer > 0)
{
attackTimer--;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte) 4);
boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));
if (flag)
{
par1Entity.motionY += 0.4000000059604645D;
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return flag;
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
@Override
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityBileDemon)
{
EntityBileDemon entitywolf = (EntityBileDemon) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
}

View file

@ -1,24 +1,21 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILeapAtTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
public class EntityBoulderFist extends EntityDemon
{
@ -31,7 +28,7 @@ public class EntityBoulderFist extends EntityDemon
{
super(par1World, AlchemicalWizardry.entityBoulderFistID);
this.setSize(0.8F, 1.2F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAILeapAtTarget(this, 0.4F));
@ -70,334 +67,6 @@ public class EntityBoulderFist extends EntityDemon
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
//TODO change sounds
return this.isAngry() ? "mob.wolf.growl" : (this.rand.nextInt(3) == 0 ? (this.isTamed() && this.dataWatcher.getWatchableObjectFloat(18) < 10.0F ? "mob.wolf.whine" : "mob.wolf.panting") : "mob.wolf.bark");
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.wolf.hurt";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.wolf.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 6 : 7;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
@Override
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityBoulderFist)
{
EntityBoulderFist entitywolf = (EntityBoulderFist) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
HolyProjectile hol = new HolyProjectile(worldObj, this, par1EntityLivingBase, 1.8f, 0f, 5, 600);
this.worldObj.spawnEntityInWorld(hol);
}
/**
* sets this entity's combat AI.
*/

View file

@ -1,11 +1,22 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.passive.EntityTameable;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.IDemon;
@ -14,8 +25,12 @@ import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class EntityDemon extends EntityTameable implements IDemon
{
private boolean isAggro;
private String demonID;
protected boolean isAggro;
protected String demonID;
protected float maxTamedHealth = 100.0F;
protected float maxUntamedHealth = 200.0F;
protected int attackTimer;
protected boolean dropCrystal = true;
@ -61,13 +76,15 @@ public class EntityDemon extends EntityTameable implements IDemon
// TODO Auto-generated method stub
return null;
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
super.writeToNBT(tag);
tag.setBoolean("dropCrystal", this.getDoesDropCrystal());
tag.setBoolean("isAggro", isAggro);
tag.setString("demonID", demonID);
}
@Override
@ -76,6 +93,8 @@ public class EntityDemon extends EntityTameable implements IDemon
super.readFromNBT(tag);
this.setDropCrystal(tag.getBoolean("dropCrystal"));
isAggro = tag.getBoolean("isAggro");
demonID = tag.getString("demonID");
}
@Override
@ -92,7 +111,7 @@ public class EntityDemon extends EntityTameable implements IDemon
DemonPlacer.setOwnerName(drop, SpellHelper.getUsername((EntityPlayer) this.getOwner()));
}
if (this.hasCustomNameTag())
if (this.hasCustomName())
{
drop.setStackDisplayName(this.getCustomNameTag());
}
@ -138,4 +157,387 @@ public class EntityDemon extends EntityTameable implements IDemon
{
this.demonID = id;
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
this.dataWatcher.addObject(19, 0);
//this.dataWatcher.addObject(20, new Byte((byte) BlockColored.getBlockFromDye(1)));
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
par1NBTTagCompound.setByte("attackTimer", (byte) attackTimer);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
attackTimer = par1NBTTagCompound.getByte("attackTimer");
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 1.0F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return -1;
}
public int getAttackTimer()
{
return attackTimer;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
// if (this.isEntityInvulnerable())
// {
// return false;
// } else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte) 4);
boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));
if (flag)
{
par1Entity.motionY += 0.4000000059604645D;
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return flag;
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.getHealAmount(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
// this.setPathToEntity(null);
// this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
// this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, b0 | 2);
} else
{
this.dataWatcher.updateObject(16, b0 & -3);
}
}
/**
* Return this wolf's collar color.
*/
public int getCollarColor()
{
return this.dataWatcher.getWatchableObjectByte(20) & 15;
}
/**
* Set this wolf's collar color.
*/
public void setCollarColor(int par1)
{
this.dataWatcher.updateObject(20, par1 & 15);
}
/**
* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
*/
public EntityWolf spawnBabyAnimal(EntityAgeable par1EntityAgeable)
{
return null;
}
public void func_70918_i(boolean par1)
{
if (par1)
{
this.dataWatcher.updateObject(19, 1);
} else
{
this.dataWatcher.updateObject(19, 0);
}
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
return false;
}
public boolean func_70922_bv()
{
return this.dataWatcher.getWatchableObjectByte(19) == 1;
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
@Override
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityBileDemon)
{
EntityBileDemon entitywolf = (EntityBileDemon) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
}

View file

@ -2,13 +2,13 @@ package WayofTime.alchemicalWizardry.common.entity.mob;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
@ -16,11 +16,14 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.potion.PotionEffect;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class EntityElemental extends EntityDemon
{
@ -81,57 +84,60 @@ public class EntityElemental extends EntityDemon
/**
* Moves the entity based on the specified heading. Args: strafe, forward
*/
public void moveEntityWithHeading(float par1, float par2)
public void moveEntityWithHeading(float p_70612_1_, float p_70612_2_)
{
if (this.isInWater())
{
this.moveFlying(par1, par2, 0.02F);
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.800000011920929D;
this.motionY *= 0.800000011920929D;
this.motionZ *= 0.800000011920929D;
} else if (this.handleLavaMovement())
}
else if (this.isInLava())
{
this.moveFlying(par1, par2, 0.02F);
this.moveFlying(p_70612_1_, p_70612_2_, 0.02F);
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= 0.5D;
this.motionY *= 0.5D;
this.motionZ *= 0.5D;
} else
}
else
{
float f2 = 0.91F;
if (this.onGround)
{
f2 = 0.54600006F;
Block i = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
if (i != null)
{
f2 = i.slipperiness * 0.91F;
}
f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
}
float f3 = 0.16277136F / (f2 * f2 * f2);
this.moveFlying(par1, par2, this.onGround ? 0.1F * f3 : 0.02F);
this.moveFlying(p_70612_1_, p_70612_2_, this.onGround ? 0.1F * f3 : 0.02F);
f2 = 0.91F;
if (this.onGround)
{
f2 = 0.54600006F;
Block j = this.worldObj.getBlock(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.boundingBox.minY) - 1, MathHelper.floor_double(this.posZ));
if (j != null)
{
f2 = j.slipperiness * 0.91F;
}
f2 = this.worldObj.getBlockState(new BlockPos(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.getEntityBoundingBox().minY) - 1, MathHelper.floor_double(this.posZ))).getBlock().slipperiness * 0.91F;
}
this.moveEntity(this.motionX, this.motionY, this.motionZ);
this.motionX *= (double) f2;
this.motionY *= (double) f2;
this.motionZ *= (double) f2;
this.motionX *= (double)f2;
this.motionY *= (double)f2;
this.motionZ *= (double)f2;
}
this.prevLimbSwingAmount = this.limbSwingAmount;
double d1 = this.posX - this.prevPosX;
double d0 = this.posZ - this.prevPosZ;
float f4 = MathHelper.sqrt_double(d1 * d1 + d0 * d0) * 4.0F;
if (f4 > 1.0F)
{
f4 = 1.0F;
}
this.limbSwingAmount += (f4 - this.limbSwingAmount) * 0.4F;
this.limbSwing += this.limbSwingAmount;
}
/**
@ -142,115 +148,10 @@ public class EntityElemental extends EntityDemon
return false;
}
protected void updateEntityActionState()
@SideOnly(Side.CLIENT)
public boolean func_110182_bF()
{
if (this.getHealth() <= this.getMaxHealth() / 2.0f && worldObj.rand.nextInt(200) == 0)
{
this.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionReciprocation.id, 100, 1));
}
this.prevAttackCounter = this.attackCounter;
double d0 = this.waypointX - this.posX;
double d1 = this.waypointY - this.posY;
double d2 = this.waypointZ - this.posZ;
double d3 = d0 * d0 + d1 * d1 + d2 * d2;
if (d3 < 1.0D || d3 > 3600.0D)
{
this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointY = this.posY + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
}
if (this.courseChangeCooldown-- <= 0)
{
this.courseChangeCooldown += this.rand.nextInt(5) + 2;
d3 = (double) MathHelper.sqrt_double(d3);
if (this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, d3))
{
this.motionX += d0 / d3 * 0.1D;
this.motionY += d1 / d3 * 0.1D;
this.motionZ += d2 / d3 * 0.1D;
} else
{
this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointY = this.posY + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
}
}
if (this.targetedEntity != null && this.targetedEntity.isDead)
{
this.targetedEntity = null;
}
if (this.targetedEntity == null || this.aggroCooldown-- <= 0)
{
this.targetedEntity = getClosestVulnerableMonsterToEntity(this, 100.0D);
if (this.targetedEntity != null)
{
this.aggroCooldown = 20;
}
}
double d4 = 64.0D;
if (this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < d4 * d4)
{
double d5 = this.targetedEntity.posX - this.posX;
double d6 = this.targetedEntity.boundingBox.minY + (double) (this.targetedEntity.height / 2.0F) - (this.posY + (double) (this.height / 2.0F));
double d7 = this.targetedEntity.posZ - this.posZ;
this.renderYawOffset = this.rotationYaw = -((float) Math.atan2(d5, d7)) * 180.0F / (float) Math.PI;
if (this.courseChangeCooldown <= 0)
{
if (isCourseTraversable(this.targetedEntity.posX, this.targetedEntity.posY, this.targetedEntity.posZ, Math.sqrt(d5 * d5 + d6 * d6 + d7 * d7)))
{
this.waypointX = this.targetedEntity.posX;
this.waypointY = this.targetedEntity.posY;
this.waypointZ = this.targetedEntity.posZ;
this.motionX += d5 / d3 * 0.1D;
this.motionY += d6 / d3 * 0.1D;
this.motionZ += d7 / d3 * 0.1D;
} else
{
this.waypointX = this.posX + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointY = this.posY + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.waypointZ = this.posZ + (double) ((this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F);
this.motionX += d5 / d3 * 0.1D;
this.motionY += d6 / d3 * 0.1D;
this.motionZ += d7 / d3 * 0.1D;
}
}
if (this.canEntityBeSeen(this.targetedEntity))
{
if (Math.sqrt(d5 * d5 + d6 * d6 + d7 * d7) < 4)
{
++this.attackCounter;
if (this.attackCounter >= 10)
{
this.worldObj.playAuxSFXAtEntity(null, 1008, (int) this.posX, (int) this.posY, (int) this.posZ, 0);
this.inflictEffectOnEntity(this.targetedEntity);
this.attackCounter = -40;
}
}
} else if (this.attackCounter > 0)
{
--this.attackCounter;
}
} else
{
this.renderYawOffset = this.rotationYaw = -((float) Math.atan2(motionX, this.motionZ)) * 180.0F / (float) Math.PI;
if (this.attackCounter > 0)
{
--this.attackCounter;
}
}
return this.dataWatcher.getWatchableObjectByte(25) != 0;
}
/**
@ -261,7 +162,7 @@ public class EntityElemental extends EntityDemon
double d4 = (this.waypointX - this.posX) / par7;
double d5 = (this.waypointY - this.posY) / par7;
double d6 = (this.waypointZ - this.posZ) / par7;
AxisAlignedBB axisalignedbb = this.boundingBox.copy();
AxisAlignedBB axisalignedbb = this.getBoundingBox();
for (int i = 1; (double) i < par7; ++i)
{
@ -298,6 +199,7 @@ public class EntityElemental extends EntityDemon
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
@ -333,6 +235,14 @@ public class EntityElemental extends EntityDemon
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
@ -348,6 +258,7 @@ public class EntityElemental extends EntityDemon
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
this.dataWatcher.addObject(19, 0);
this.dataWatcher.addObject(25, 0);
}
/**
@ -392,12 +303,11 @@ public class EntityElemental extends EntityDemon
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
* Returns the item ID for the item the mob drops on death.
*/
public void onLivingUpdate()
protected int getDropItemId()
{
super.onLivingUpdate();
return -1;
}
/**
@ -406,6 +316,11 @@ public class EntityElemental extends EntityDemon
public void onUpdate()
{
super.onUpdate();
if (this.getHealth() <= this.getMaxHealth() / 2.0f && worldObj.rand.nextInt(200) == 0)
{
this.addPotionEffect(new PotionEffect(AlchemicalWizardry.customPotionReciprocation.id, 100, 1));
}
}
public float getEyeHeight()
@ -425,14 +340,14 @@ public class EntityElemental extends EntityDemon
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
public boolean attackEntityFrom(DamageSource source, float par2)
{
if (this.isEntityInvulnerable())
if (this.func_180431_b(source))
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
Entity entity = source.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
@ -440,7 +355,7 @@ public class EntityElemental extends EntityDemon
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
return super.attackEntityFrom(source, par2);
}
}
@ -476,6 +391,54 @@ public class EntityElemental extends EntityDemon
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, b0 | 2);
} else
{
this.dataWatcher.updateObject(16, b0 & -3);
}
}
public void func_70918_i(boolean par1)
{
if (par1)
{
this.dataWatcher.updateObject(19, 1);
} else
{
this.dataWatcher.updateObject(19, 0);
}
}
/**
* Returns true if the mob is currently able to mate with the specified mob.
*/
public boolean canMateWith(EntityAnimal par1EntityAnimal)
{
return false;
}
public boolean func_70922_bv()
{
return this.dataWatcher.getWatchableObjectByte(19) == 1;
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
@ -536,7 +499,7 @@ public class EntityElemental extends EntityDemon
double range = Math.sqrt(par2);
double verticalRange = Math.sqrt(par2);
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, AxisAlignedBB.getBoundingBox(par1 - 0.5f, par3 - 0.5f, par5 - 0.5f, par1 + 0.5f, par3 + 0.5f, par5 + 0.5f).expand(range, verticalRange, range));
List<EntityLivingBase> entities = world.getEntitiesWithinAABB(EntityLivingBase.class, new AxisAlignedBB(par1 - 0.5f, par3 - 0.5f, par5 - 0.5f, par1 + 0.5f, par3 + 0.5f, par5 + 0.5f).expand(range, verticalRange, range));
if (entities == null)
{
return null;

View file

@ -1,22 +1,24 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
public class EntityFallenAngel extends EntityDemon implements IRangedAttackMob
{
@ -30,7 +32,7 @@ public class EntityFallenAngel extends EntityDemon implements IRangedAttackMob
{
super(par1World, AlchemicalWizardry.entityFallenAngelID);
this.setSize(0.7F, 1.8F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
@ -69,327 +71,6 @@ public class EntityFallenAngel extends EntityDemon implements IRangedAttackMob
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
//TODO change sounds
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "none";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.wolf.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 4 : 2;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
//return par1ItemStack == null ? false : (!(Item.itemsList[par1ItemStack.itemID] instanceof ItemFood) ? false : ((ItemFood)Item.itemsList[par1ItemStack.itemID]).isWolfsFavoriteMeat());
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
//return !this.isTamed() && this.ticksExisted > 2400;
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityFallenAngel)
{
EntityFallenAngel entitywolf = (EntityFallenAngel) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/

View file

@ -1,6 +1,5 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
@ -14,22 +13,11 @@ import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.IceProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
public class EntityIceDemon extends EntityDemon implements IRangedAttackMob
{
@ -79,345 +67,6 @@ public class EntityIceDemon extends EntityDemon implements IRangedAttackMob
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
int range = 2;
Vec3 blockVector = SpellHelper.getEntityBlockVector(this);
int xCoord = (int) (blockVector.xCoord);
int yCoord = (int) (blockVector.yCoord);
int zCoord = (int) (blockVector.zCoord);
for (int i = -range; i <= range; i++)
{
for (int j = -range; j <= range; j++)
{
for (int k = -range; k <= range; k++)
{
if (worldObj.rand.nextFloat() < 0.25f)
{
SpellHelper.freezeWaterBlock(worldObj, xCoord + i, yCoord + j, zCoord + k);
}
}
}
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 4 : 2;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityIceDemon)
{
EntityIceDemon entitywolf = (EntityIceDemon) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/

View file

@ -1,23 +1,21 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
public class EntityLowerGuardian extends EntityDemon
{
@ -29,7 +27,7 @@ public class EntityLowerGuardian extends EntityDemon
{
super(par1World, AlchemicalWizardry.entityLowerGuardianID);
this.setSize(0.7F, 1.8F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, new EntityAIAttackOnCollide(this, 1.0D, true));
this.tasks.addTask(3, this.aiSit);
@ -63,342 +61,8 @@ public class EntityLowerGuardian extends EntityDemon
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
par1NBTTagCompound.setByte("attackTimer", (byte) attackTimer);
par1NBTTagCompound.setBoolean("isAggro", this.isAggro());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
attackTimer = par1NBTTagCompound.getByte("attackTimer");
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 1.0F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
if (attackTimer > 0)
{
attackTimer--;
}
}
public int getAttackTimer()
{
return attackTimer;
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
this.attackTimer = 10;
this.worldObj.setEntityState(this, (byte) 4);
boolean flag = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) (7 + this.rand.nextInt(15)));
if (flag)
{
par1Entity.motionY += 0.4000000059604645D;
}
this.playSound("mob.irongolem.throw", 1.0F, 1.0F);
return flag;
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityLowerGuardian)
{
EntityLowerGuardian entitywolf = (EntityLowerGuardian) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
return this.spawnBabyAnimal(par1EntityAgeable);
}
}

View file

@ -1,24 +1,22 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.HolyProjectile;
public class EntityShade extends EntityDemon
{
@ -31,7 +29,7 @@ public class EntityShade extends EntityDemon
{
super(par1World, AlchemicalWizardry.entityShadeID);
this.setSize(0.8F, 2.0F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAIAttackOnCollide(this, 1.0D, true));
@ -69,328 +67,6 @@ public class EntityShade extends EntityDemon
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
//TODO change sounds
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "none";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "none";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 6 : 7;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityBoulderFist)
{
EntityBoulderFist entitywolf = (EntityBoulderFist) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
HolyProjectile hol = new HolyProjectile(worldObj, this, par1EntityLivingBase, 1.8f, 0f, 5, 600);

View file

@ -1,22 +1,24 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.MudProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
public class EntitySmallEarthGolem extends EntityDemon implements IRangedAttackMob
{
@ -30,7 +32,7 @@ public class EntitySmallEarthGolem extends EntityDemon implements IRangedAttackM
{
super(par1World, AlchemicalWizardry.entitySmallEarthGolemID);
this.setSize(0.2F, 1.0F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
@ -66,325 +68,7 @@ public class EntitySmallEarthGolem extends EntityDemon implements IRangedAttackM
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "none";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.irongolem.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.irongolem.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 4 : 2;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack) null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntitySmallEarthGolem)
{
EntitySmallEarthGolem entitywolf = (EntitySmallEarthGolem) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/

View file

@ -1,22 +1,24 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IRangedAttackMob;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIArrowAttack;
import net.minecraft.entity.ai.EntityAIAttackOnCollide;
import net.minecraft.entity.ai.EntityAIFollowOwner;
import net.minecraft.entity.ai.EntityAIHurtByTarget;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIOwnerHurtByTarget;
import net.minecraft.entity.ai.EntityAIOwnerHurtTarget;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.pathfinding.PathNavigateGround;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.common.EntityAITargetAggro;
import WayofTime.alchemicalWizardry.common.entity.projectile.FireProjectile;
import WayofTime.alchemicalWizardry.common.spell.complex.effect.SpellHelper;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.*;
import net.minecraft.entity.monster.EntityCreeper;
import net.minecraft.entity.monster.EntityGhast;
import net.minecraft.entity.passive.EntityHorse;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityArrow;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.world.World;
public class EntityWingedFireDemon extends EntityDemon implements IRangedAttackMob
{
@ -30,7 +32,7 @@ public class EntityWingedFireDemon extends EntityDemon implements IRangedAttackM
{
super(par1World, AlchemicalWizardry.entityWingedFireDemonID);
this.setSize(0.7F, 1.8F);
this.getNavigator().setAvoidsWater(true);
((PathNavigateGround)this.getNavigator()).func_179690_a(true);
this.tasks.addTask(1, new EntityAISwimming(this));
this.tasks.addTask(2, this.aiSit);
this.tasks.addTask(3, new EntityAIFollowOwner(this, 1.0D, 10.0F, 2.0F));
@ -71,338 +73,12 @@ public class EntityWingedFireDemon extends EntityDemon implements IRangedAttackM
//this.func_110148_a(SharedMonsterAttributes.field_111267_a).func_111128_a(10.0D);
}
/**
* Returns true if the newer Entity AI code should be run
*/
public boolean isAIEnabled()
{
return true;
}
/**
* Sets the active target the Task system uses for tracking
*/
public void setAttackTarget(EntityLivingBase par1EntityLivingBase)
{
super.setAttackTarget(par1EntityLivingBase);
if (par1EntityLivingBase == null)
{
this.setAngry(false);
} else if (!this.isTamed())
{
this.setAngry(true);
}
}
/**
* main AI tick function, replaces updateEntityActionState
*/
protected void updateAITick()
{
this.dataWatcher.updateObject(18, this.getHealth());
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(18, this.getHealth());
}
/**
* Plays step sound at given x, y, z for the entity
*/
protected void playStepSound(int par1, int par2, int par3, int par4)
{
this.playSound("mob.zombie.step", 0.15F, 1.0F);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setBoolean("Angry", this.isAngry());
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setAngry(par1NBTTagCompound.getBoolean("Angry"));
this.setCombatTask();
}
/**
* Returns the sound this mob makes while it's alive.
*/
protected String getLivingSound()
{
return "mob.blaze.breathe";
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.blaze.hit";
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.blaze.death";
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F;
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
return -1;
}
/**
* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
* use this to react to sunlight and start to burn.
*/
public void onLivingUpdate()
{
super.onLivingUpdate();
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
super.onUpdate();
}
public float getEyeHeight()
{
return this.height * 0.8F;
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return this.isSitting() ? 20 : super.getVerticalFaceSpeed();
}
/**
* Called when the entity is attacked.
*/
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
{
if (this.isEntityInvulnerable())
{
return false;
} else
{
Entity entity = par1DamageSource.getEntity();
this.aiSit.setSitting(false);
if (entity != null && !(entity instanceof EntityPlayer) && !(entity instanceof EntityArrow))
{
par2 = (par2 + 1.0F) / 2.0F;
}
return super.attackEntityFrom(par1DamageSource, par2);
}
}
public boolean attackEntityAsMob(Entity par1Entity)
{
int i = this.isTamed() ? 4 : 2;
return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), (float) i);
}
public void setTamed(boolean par1)
{
super.setTamed(par1);
if (par1)
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxTamedHealth);
} else
{
this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(maxUntamedHealth);
}
}
/**
* Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
*/
@Override
public boolean interact(EntityPlayer par1EntityPlayer)
{
ItemStack itemstack = par1EntityPlayer.inventory.getCurrentItem();
if (this.isTamed())
{
if (itemstack != null)
{
if (itemstack.getItem() instanceof ItemFood)
{
ItemFood itemfood = (ItemFood) itemstack.getItem();
if (itemfood.isWolfsFavoriteMeat() && this.dataWatcher.getWatchableObjectFloat(18) < maxTamedHealth)
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
this.heal((float) itemfood.func_150905_g(itemstack));
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
return true;
}
}
}
if (this.getOwner() instanceof EntityPlayer && SpellHelper.getUsername(par1EntityPlayer).equalsIgnoreCase(SpellHelper.getUsername((EntityPlayer) this.getOwner())) && !this.isBreedingItem(itemstack))
{
if (!this.worldObj.isRemote)
{
this.aiSit.setSitting(!this.isSitting());
this.isJumping = false;
this.setPathToEntity(null);
this.setTarget(null);
this.setAttackTarget(null);
}
this.sendSittingMessageToPlayer(par1EntityPlayer, !this.isSitting());
}
} else if (itemstack != null && itemstack.getItem().equals(ModItems.weakBloodOrb) && !this.isAngry())
{
if (!par1EntityPlayer.capabilities.isCreativeMode)
{
--itemstack.stackSize;
}
if (itemstack.stackSize <= 0)
{
par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, null);
}
if (!this.worldObj.isRemote)
{
if (this.rand.nextInt(1) == 0)
{
this.setTamed(true);
this.setPathToEntity(null);
this.setAttackTarget(null);
this.aiSit.setSitting(true);
this.setHealth(maxTamedHealth);
this.func_152115_b(par1EntityPlayer.getUniqueID().toString());
this.playTameEffect(true);
this.worldObj.setEntityState(this, (byte) 7);
} else
{
this.playTameEffect(false);
this.worldObj.setEntityState(this, (byte) 6);
}
}
return true;
}
return super.interact(par1EntityPlayer);
}
/**
* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
* the animal type)
*/
public boolean isBreedingItem(ItemStack par1ItemStack)
{
return false;
}
/**
* Determines whether this wolf is angry or not.
*/
public boolean isAngry()
{
return (this.dataWatcher.getWatchableObjectByte(16) & 2) != 0;
}
/**
* Sets whether this wolf is angry or not.
*/
public void setAngry(boolean par1)
{
byte b0 = this.dataWatcher.getWatchableObjectByte(16);
if (par1)
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 | 2)));
} else
{
this.dataWatcher.updateObject(16, Byte.valueOf((byte)(b0 & -3)));
}
}
/**
* Determines if an entity can be despawned, used on idle far away entities
*/
protected boolean canDespawn()
{
return false;
}
public boolean func_142018_a(EntityLivingBase par1EntityLivingBase, EntityLivingBase par2EntityLivingBase)
{
if (!(par1EntityLivingBase instanceof EntityCreeper) && !(par1EntityLivingBase instanceof EntityGhast))
{
if (par1EntityLivingBase instanceof EntityWingedFireDemon)
{
EntityWingedFireDemon entitywolf = (EntityWingedFireDemon) par1EntityLivingBase;
if (entitywolf.isTamed() && entitywolf.getOwner() == par2EntityLivingBase)
{
return false;
}
}
return par1EntityLivingBase instanceof EntityPlayer && par2EntityLivingBase instanceof EntityPlayer && !((EntityPlayer) par2EntityLivingBase).canAttackPlayer((EntityPlayer) par1EntityLivingBase) ? false : !(par1EntityLivingBase instanceof EntityHorse) || !((EntityHorse) par1EntityLivingBase).isTame();
} else
{
return false;
}
}
/**
* Attack the specified entity using a ranged attack.
*/
public void attackEntityWithRangedAttack(EntityLivingBase par1EntityLivingBase, float par2)
{
this.worldObj.playAuxSFXAtEntity(null, 1009, (int) this.posX, (int) this.posY, (int) this.posZ, 0);
this.worldObj.playAuxSFXAtEntity(null, 1009, this.getPosition(), 0);
FireProjectile hol = new FireProjectile(worldObj, this, par1EntityLivingBase, 1.8f, 0f, 20, 600);
this.worldObj.spawnEntityInWorld(hol);
}

View file

@ -1,15 +1,12 @@
package WayofTime.alchemicalWizardry.common.entity.mob;
import pneumaticCraft.api.PneumaticRegistry;
import cpw.mods.fml.common.Optional;
import net.minecraft.entity.Entity;
import net.minecraft.entity.effect.EntityLightningBolt;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.AlchemicalWizardry;
import WayofTime.alchemicalWizardry.common.book.BloodMagicGuide;
import amerifrance.guideapi.api.GuideRegistry;
import cpw.mods.fml.common.Optional;
public class MailOrderEntityItem extends EntityItem
{
@ -31,7 +28,7 @@ public class MailOrderEntityItem extends EntityItem
public MailOrderEntityItem(World world, Entity original, ItemStack stack)
{
this(world, original.posX, original.posY, original.posZ);
this.delayBeforeCanPickup = 20;
this.setDefaultPickupDelay();
this.motionX = original.motionX;
this.motionY = original.motionY;
this.motionZ = original.motionZ;
@ -57,11 +54,11 @@ public class MailOrderEntityItem extends EntityItem
this.deliverItemViaDrone(this.posX, this.posY, this.posZ);
}else
{
EntityItem entity = new BookEntityItem(worldObj, this.posX, this.posY, this.posZ, GuideRegistry.getItemStackForBook(BloodMagicGuide.bloodMagicGuide));
entity.lifespan = 6000;
entity.delayBeforeCanPickup = 20;
entity.motionY = 1;
worldObj.spawnEntityInWorld(entity);
// EntityItem entity = new BookEntityItem(worldObj, this.posX, this.posY, this.posZ, GuideRegistry.getItemStackForBook(BloodMagicGuide.bloodMagicGuide));
// entity.lifespan = 6000;
// entity.setDefaultPickupDelay();
// entity.motionY = 1;
// worldObj.spawnEntityInWorld(entity);
}
this.setDead();
@ -71,6 +68,6 @@ public class MailOrderEntityItem extends EntityItem
@Optional.Method(modid = "PneumaticCraft")
public void deliverItemViaDrone(double x, double y, double z)
{
PneumaticRegistry.getInstance().deliverItemsAmazonStyle(worldObj, (int)x, (int)y, (int)z, GuideRegistry.getItemStackForBook(BloodMagicGuide.bloodMagicGuide));
// PneumaticRegistry.getInstance().deliverItemsAmazonStyle(worldObj, (int)x, (int)y, (int)z, GuideRegistry.getItemStackForBook(BloodMagicGuide.bloodMagicGuide));
}
}

View file

@ -204,7 +204,7 @@ public class EnergyBlastProjectile extends Entity implements IProjectile, IThrow
if (shootingEntity == null)
{
List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
Iterator i = players.iterator();
double closestDistance = Double.MAX_VALUE;
EntityPlayer closestPlayer = null;

View file

@ -151,7 +151,7 @@ public class EntityEnergyBazookaSecondaryProjectile extends EnergyBlastProjectil
if (shootingEntity == null)
{
List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, AxisAlignedBB.getBoundingBox(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
List players = worldObj.getEntitiesWithinAABB(EntityPlayer.class, new AxisAlignedBB(posX - 1, posY - 1, posZ - 1, posX + 1, posY + 1, posZ + 1));
Iterator i = players.iterator();
double closestDistance = Double.MAX_VALUE;
EntityPlayer closestPlayer = null;

View file

@ -79,10 +79,6 @@ public class HolyProjectile extends EnergyBlastProjectile
}
}
if (worldObj.isAirBlock((int) this.posX, (int) this.posY, (int) this.posZ))
{
}
spawnHitParticles("magicCrit", 8);
this.setDead();
}
@ -90,7 +86,7 @@ public class HolyProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
}
}

View file

@ -94,7 +94,7 @@ public class IceProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "explode", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "explode", posX, posY, posZ, gaussian(motionX), gaussian(motionY), gaussian(motionZ));
}
}

View file

@ -90,8 +90,8 @@ public class LightningBoltProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
}
@Override

View file

@ -94,8 +94,8 @@ public class MudProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 0.5F, 0.297F, 0.0664F);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpell", posX, posY, posZ, 0.5F, 0.297F, 0.0664F);
}
@Override

View file

@ -138,8 +138,8 @@ public class TeleportProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "portal", posX, posY, posZ, -motionX, -motionY, -motionZ);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "portal", posX, posY, posZ, -motionX, -motionY, -motionZ);
}
@Override

View file

@ -84,7 +84,7 @@ public class WaterProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "portal", posX, posY, posZ, -motionX, -motionY, -motionZ);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "portal", posX, posY, posZ, -motionX, -motionY, -motionZ);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
}
}

View file

@ -81,7 +81,7 @@ public class WindGustProjectile extends EnergyBlastProjectile
@Override
public void doFiringParticles()
{
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.dimensionId, "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpellAmbient", posX + smallGauss(0.1D), posY + smallGauss(0.1D), posZ + smallGauss(0.1D), 0.5D, 0.5D, 0.5D);
SpellHelper.sendParticleToAllAround(worldObj, posX, posY, posZ, 30, worldObj.provider.getDimensionId(), "mobSpell", posX, posY, posZ, 1.0F, 1.0F, 1.0F);
}
}