Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.

This commit is contained in:
WayofTime 2015-12-23 20:19:06 -05:00
parent 63c3853776
commit c54aa5d00e
7 changed files with 140 additions and 46 deletions

View file

@ -1,20 +1,21 @@
package WayofTime.bloodmagic.client.render;
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
public class RenderAlchemyArray extends TileEntitySpecialRenderer
{
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage)
{
if (tileEntity instanceof TileAlchemyArray)
{
AlchemyCircleRenderer renderer = new AlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png")); //Temporary renderer for testing
renderer.renderAt(tileEntity, x, y, z);
}
}
public class RenderAlchemyArray extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage) {
if (tileEntity instanceof TileAlchemyArray) {
ItemStack inputStack = ((TileAlchemyArray)tileEntity).getStackInSlot(0);
AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack);
renderer.renderAt(tileEntity, x, y, z);
}
}
}