Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
This commit is contained in:
parent
63c3853776
commit
c54aa5d00e
7 changed files with 140 additions and 46 deletions
|
@ -1,20 +1,21 @@
|
|||
package WayofTime.bloodmagic.client.render;
|
||||
|
||||
import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.api.registry.AlchemyArrayRecipeRegistry;
|
||||
import WayofTime.bloodmagic.tile.TileAlchemyArray;
|
||||
|
||||
public class RenderAlchemyArray extends TileEntitySpecialRenderer
|
||||
{
|
||||
@Override
|
||||
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage)
|
||||
{
|
||||
if (tileEntity instanceof TileAlchemyArray)
|
||||
{
|
||||
AlchemyCircleRenderer renderer = new AlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/SightSigil.png")); //Temporary renderer for testing
|
||||
renderer.renderAt(tileEntity, x, y, z);
|
||||
}
|
||||
}
|
||||
public class RenderAlchemyArray extends TileEntitySpecialRenderer {
|
||||
@Override
|
||||
public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float partialTicks, int destroyStage) {
|
||||
if (tileEntity instanceof TileAlchemyArray) {
|
||||
ItemStack inputStack = ((TileAlchemyArray)tileEntity).getStackInSlot(0);
|
||||
|
||||
AlchemyCircleRenderer renderer = AlchemyArrayRecipeRegistry.getAlchemyCircleRenderer(inputStack);
|
||||
|
||||
renderer.renderAt(tileEntity, x, y, z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue