Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.

This commit is contained in:
WayofTime 2015-12-23 20:19:06 -05:00
parent 63c3853776
commit c54aa5d00e
7 changed files with 140 additions and 46 deletions

View file

@ -7,9 +7,12 @@ import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
@ -17,6 +20,8 @@ import net.minecraftforge.fml.relauncher.SideOnly;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.tile.TileAlchemyArray;
import WayofTime.bloodmagic.util.Utils;
public class BlockAlchemyArray extends BlockContainer {
@ -25,6 +30,7 @@ public class BlockAlchemyArray extends BlockContainer {
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setCreativeTab(BloodMagic.tabBloodMagic);
this.setHardness(0.1f);
}
@Override
@ -48,6 +54,28 @@ public class BlockAlchemyArray extends BlockContainer {
this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
}
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumFacing side, float hitX, float hitY, float hitZ) {
TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
if (array == null || player.isSneaking())
return false;
ItemStack playerItem = player.getCurrentEquippedItem();
if (playerItem != null) {
if (array.getStackInSlot(0) == null) {
Utils.insertItemToTile(array, player, 0);
} else {
Utils.insertItemToTile(array, player, 1);
array.attemptCraft();
}
}
world.markBlockForUpdate(pos);
return true;
}
@Override
public int quantityDropped(Random random) {
return 0;
@ -62,4 +90,13 @@ public class BlockAlchemyArray extends BlockContainer {
public TileEntity createNewTileEntity(World worldIn, int meta) {
return new TileAlchemyArray();
}
@Override
public void breakBlock(World world, BlockPos blockPos, IBlockState blockState) {
TileAlchemyArray alchemyArray = (TileAlchemyArray) world.getTileEntity(blockPos);
if (alchemyArray != null)
alchemyArray.dropItems();
super.breakBlock(world, blockPos, blockState);
}
}