Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.

This commit is contained in:
WayofTime 2015-12-23 20:19:06 -05:00
parent 63c3853776
commit c54aa5d00e
7 changed files with 140 additions and 46 deletions

View file

@ -18,6 +18,10 @@ public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
@Override
public boolean update(TileEntity tile, int ticksActive) {
//TODO: Add recipe rechecking to verify nothing screwy is going on.
if(tile.getWorld().isRemote) {
return false;
}
BlockPos pos = tile.getPos();
ItemStack output = outputStack.copy();