Finished the infrastructure for Alchemy Array crafting. Updated some Utils so that they work more generally. Added the ability for a delay to be present for effects.
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7 changed files with 140 additions and 46 deletions
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@ -18,6 +18,10 @@ public class AlchemyArrayEffectCrafting extends AlchemyArrayEffect {
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@Override
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public boolean update(TileEntity tile, int ticksActive) {
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//TODO: Add recipe rechecking to verify nothing screwy is going on.
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if(tile.getWorld().isRemote) {
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return false;
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}
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BlockPos pos = tile.getPos();
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ItemStack output = outputStack.copy();
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