Cleanup javadoc and make it compile correctly

This commit is contained in:
Nick 2015-12-01 21:14:26 -08:00
parent 427fb25424
commit c4e6f63ada
20 changed files with 44 additions and 47 deletions

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@ -173,7 +173,7 @@ public class ChatUtil {
/**
* Sends a chat message to the client, deleting past messages also sent via
* this method.
* <p/>
*
* Credit to RWTema for the idea
*
* @param player The player to send the chat message to
@ -186,7 +186,7 @@ public class ChatUtil {
/**
* @author tterrag1098
* <p/>
*
* Ripped from EnderCore (and slightly altered)
*/
public static class PacketNoSpamChat implements IMessage {

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@ -22,7 +22,7 @@ public class Utils {
/**
* Used for inserting an ItemStack with a stacksize of 1 to a tile's inventory at slot 0.
* Returns {@code true} if the ItemStack is inserted, {@code false} otherwise
* <p/>
*
* EG: Block Altar
*
* @param tile - The {@link TileInventory} to input the item to

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@ -1,6 +1,5 @@
package WayofTime.bloodmagic.util.handler;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import WayofTime.bloodmagic.block.BlockAltar;
import WayofTime.bloodmagic.item.ItemAltarMaker;
@ -14,8 +13,6 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ChatComponentTranslation;
import net.minecraft.util.StatCollector;
import net.minecraftforge.event.entity.living.LivingHurtEvent;
import net.minecraftforge.event.entity.player.FillBucketEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;

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@ -14,13 +14,13 @@ import net.minecraftforge.client.model.ModelLoader;
/**
* @author <a href="https://github.com/TehNut">TehNut</a>
* <p/>
*
* The goal of this class is to make registering the inventory renders
* for your Items/Blocks a much simpler and easier process.
* <p/>
*
* You must call this at the post initialization stage on
* the clientside only.
* <p/>
*
* If you pass a Block through here that uses the default
* ItemBlock, you should specify a custom name.
*/