Cleanup javadoc and make it compile correctly
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@ -4,7 +4,7 @@ import WayofTime.bloodmagic.api.registry.OrbRegistry;
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/**
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* Base object for all Blood Orbs. Makes Orb creation quite a bit easier.
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* <p/>
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*
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* Just create a new BloodOrb instance then register it with {@link OrbRegistry#registerOrb(BloodOrb)}
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* This will allow the use of just one item ID for all orbs. If an addon dev needs more control over the intricacies
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* of their orb (custom right clicking, renderers, etc), they can just create their own item as normal.
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