diff --git a/changelog.txt b/changelog.txt index da4c5042..65c20f9f 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,8 @@ +------------------------------------------------------ +Version 2.1.0-62 +------------------------------------------------------ +- Fixed the fact rituals were not working (Might have been a compiler error). + ------------------------------------------------------ Version 2.1.0-61 ------------------------------------------------------ diff --git a/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java b/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java index cca5a50c..58f0b59b 100644 --- a/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java +++ b/src/main/java/WayofTime/bloodmagic/tile/TileMasterRitualStone.java @@ -203,17 +203,13 @@ public class TileMasterRitualStone extends TileTicking implements IMasterRitualS { if (!world.isRemote && getCurrentRitual() != null && RitualRegistry.ritualEnabled(getCurrentRitual())) { - System.out.println("This ritual is enabled and there is a ritual."); if (RitualHelper.checkValidRitual(getWorld(), getPos(), RitualRegistry.getIdForRitual(currentRitual), getDirection())) { - System.out.println("This ritual is valid."); RitualEvent.RitualRunEvent event = new RitualEvent.RitualRunEvent(this, getOwner(), getCurrentRitual()); if (MinecraftForge.EVENT_BUS.post(event) || event.getResult() == Event.Result.DENY) return; - System.out.println("This ritual is going to run!"); - getCurrentRitual().performRitual(this); } else {