Rebalanced Grave Digger so that it takes into account the swing cooldown

This commit is contained in:
WayofTime 2016-04-07 10:35:00 -04:00
parent 7d9312b2f8
commit c3922fad63
2 changed files with 12 additions and 2 deletions

View file

@ -7,7 +7,7 @@ import WayofTime.bloodmagic.api.livingArmour.LivingArmourUpgrade;
public class LivingArmourUpgradeGraveDigger extends LivingArmourUpgrade
{
public static final int[] costs = new int[] { 5, 12, 20, 35, 49, 78, 110, 160, 215, 320 };
public static final double[] damageBoost = new double[] { 0.2, 0.4, 0.6, 0.8, 1, 1.2, 1.4, 1.6, 1.8, 2 };
public static final double[] damageBoost = new double[] { 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 };
public LivingArmourUpgradeGraveDigger(int level)
{