From c364ebf6ae41c05385beb2b057531990e015b204 Mon Sep 17 00:00:00 2001 From: WayofTime Date: Sat, 20 Feb 2016 13:46:53 -0500 Subject: [PATCH] Fixed armour so that it properly increments the upgrade points for extended play sessions. --- .../java/WayofTime/bloodmagic/livingArmour/LivingArmour.java | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/main/java/WayofTime/bloodmagic/livingArmour/LivingArmour.java b/src/main/java/WayofTime/bloodmagic/livingArmour/LivingArmour.java index cf03ab31..e2052775 100644 --- a/src/main/java/WayofTime/bloodmagic/livingArmour/LivingArmour.java +++ b/src/main/java/WayofTime/bloodmagic/livingArmour/LivingArmour.java @@ -78,6 +78,7 @@ public class LivingArmour implements ILivingArmour if (upgradePointDifference >= 0 && totalUpgradePoints + upgradePointDifference <= maxUpgradePoints) { upgradeMap.put(key, upgrade); + totalUpgradePoints += upgradePointDifference; notifyPlayerOfUpgrade(user, upgrade); return true; } @@ -88,6 +89,7 @@ public class LivingArmour implements ILivingArmour if (totalUpgradePoints + upgradePoints <= maxUpgradePoints) { upgradeMap.put(key, upgrade); + totalUpgradePoints += upgradePoints; notifyPlayerOfUpgrade(user, upgrade); return true; }