Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged I have no clue how much is still broken. Guess we'll find out :D
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8 changed files with 127 additions and 12 deletions
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@ -11,7 +11,6 @@ import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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@ -68,7 +67,7 @@ public class ItemTelepositionFocus extends ItemBindableBase implements IVariantP
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}
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}
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return ActionResult.newResult(EnumActionResult.FAIL, stack);
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return super.onItemRightClick(stack, world, player, hand);
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}
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@Override
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