Temporary workaround for binding

Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
This commit is contained in:
Nick 2016-03-27 20:11:03 -07:00
parent 1aaa817e65
commit c2fe583496
8 changed files with 127 additions and 12 deletions

View file

@ -11,7 +11,6 @@ import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ActionResult;
import net.minecraft.util.EnumActionResult;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@ -68,7 +67,7 @@ public class ItemTelepositionFocus extends ItemBindableBase implements IVariantP
}
}
return ActionResult.newResult(EnumActionResult.FAIL, stack);
return super.onItemRightClick(stack, world, player, hand);
}
@Override