Temporary workaround for binding

Also fixes lots of things that went wonky when #684 was merged

I have no clue how much is still broken. Guess we'll find out :D
This commit is contained in:
Nick 2016-03-27 20:11:03 -07:00
parent 1aaa817e65
commit c2fe583496
8 changed files with 127 additions and 12 deletions

View file

@ -5,6 +5,10 @@ import java.util.List;
import java.util.Map;
import java.util.Set;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.api.DinnerBeforeDessert;
import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
import com.google.common.base.Strings;
import lombok.Getter;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
@ -40,7 +44,6 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
{
protected final String tooltipBase;
private final String name;
private final float damage;
public Map<ItemStack, Boolean> heldDownMap = new HashMap<ItemStack, Boolean>();
public Map<ItemStack, Integer> heldDownCountMap = new HashMap<ItemStack, Integer>();
@ -51,10 +54,10 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
{
super(damage, 1, ModItems.boundToolMaterial, effectiveBlocks);
setUnlocalizedName(Constants.Mod.MODID + ".bound." + name);
setCreativeTab(BloodMagic.tabBloodMagic);
this.name = name;
this.tooltipBase = "tooltip.BloodMagic.bound." + name + ".";
this.damage = damage;
}
@Override
@ -111,6 +114,8 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
@Override
public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
{
DinnerBeforeDessert.bindMe(world, player, stack);
if (player.isSneaking())
setActivatedState(stack, !getActivated(stack));
@ -182,10 +187,15 @@ public class ItemBoundTool extends ItemTool implements IBindable, IActivatable
public void addInformation(ItemStack stack, EntityPlayer player, List<String> tooltip, boolean advanced)
{
if (TextHelper.canTranslate(tooltipBase + "desc"))
tooltip.add(TextHelper.localizeEffect(tooltipBase + "desc"));
tooltip.add(TextHelper.localizeEffect(tooltipBase + "desc"));
tooltip.add(TextHelper.localize("tooltip.BloodMagic." + (getActivated(stack) ? "activated" : "deactivated")));
NBTHelper.checkNBT(stack);
if (!Strings.isNullOrEmpty(stack.getTagCompound().getString(Constants.NBT.OWNER_UUID)))
tooltip.add(TextHelper.localizeEffect("tooltip.BloodMagic.currentOwner", PlayerHelper.getUsernameFromStack(stack)));
super.addInformation(stack, player, tooltip, advanced);
}