Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged I have no clue how much is still broken. Guess we'll find out :D
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8 changed files with 127 additions and 12 deletions
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@ -3,6 +3,7 @@ package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.api.DinnerBeforeDessert;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.entity.EntityLivingBase;
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@ -41,8 +42,6 @@ import javax.annotation.Nullable;
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public class ItemBoundSword extends ItemSword implements IBindable, IActivatable, IMeshProvider
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{
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private float attackDamage;
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public ItemBoundSword()
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{
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super(ModItems.boundToolMaterial);
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@ -55,6 +54,8 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack stack, World world, EntityPlayer player, EnumHand hand)
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{
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DinnerBeforeDessert.bindMe(world, player, stack);
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if (player.isSneaking())
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setActivatedState(stack, !getActivated(stack));
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