Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged I have no clue how much is still broken. Guess we'll find out :D
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8 changed files with 127 additions and 12 deletions
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@ -2,6 +2,7 @@ package WayofTime.bloodmagic.item;
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import java.util.List;
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import WayofTime.bloodmagic.api.DinnerBeforeDessert;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.init.SoundEvents;
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@ -53,6 +54,9 @@ public class ItemBloodOrb extends ItemBindableBase implements IBloodOrb, IBindab
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if (world == null)
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return super.onItemRightClick(stack, null, player, hand);
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super.onItemRightClick(stack, null, player, hand);
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DinnerBeforeDessert.setOrbTier(player, stack);
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world.playSound(null, player.posX, player.posY, player.posZ, SoundEvents.block_fire_extinguish, SoundCategory.BLOCKS, 0.5F, 2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
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// SpellHelper.sendIndexedParticleToAllAround(world, posX, posY, posZ,
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// 20, world.provider.getDimensionId(), 4, posX, posY, posZ);
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