Temporary workaround for binding
Also fixes lots of things that went wonky when #684 was merged I have no clue how much is still broken. Guess we'll find out :D
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8 changed files with 127 additions and 12 deletions
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package WayofTime.bloodmagic.api;
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import WayofTime.bloodmagic.api.event.ItemBindEvent;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.orb.IBloodOrb;
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import WayofTime.bloodmagic.api.util.helper.BindableHelper;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.api.util.helper.PlayerHelper;
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import com.google.common.base.Strings;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.fml.common.eventhandler.Event;
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@Deprecated
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public class DinnerBeforeDessert
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{
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// Temporary binding method until PlayerInteractEvent is re-implemented in Forge 1.9.
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// Returns false if binding fails.
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public static boolean bindMe(World world, EntityPlayer player, ItemStack stack)
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{
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if (stack == null)
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return false;
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if (PlayerHelper.isFakePlayer(player))
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return false;
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if (!(stack.getItem() instanceof IBindable))
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return false;
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NBTHelper.checkNBT(stack);
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IBindable bindable = (IBindable) stack.getItem();
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if (Strings.isNullOrEmpty(bindable.getOwnerUUID(stack)))
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{
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if (bindable.onBind(player, stack))
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{
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String uuid = PlayerHelper.getUUIDFromPlayer(player).toString();
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ItemBindEvent toPost = new ItemBindEvent(player, uuid, stack);
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if (MinecraftForge.EVENT_BUS.post(toPost) || toPost.getResult() == Event.Result.DENY)
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return false;
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BindableHelper.setItemOwnerUUID(stack, uuid);
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BindableHelper.setItemOwnerName(stack, player.getDisplayNameString());
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return true;
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}
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} else if (bindable.getOwnerUUID(stack).equals(PlayerHelper.getUUIDFromPlayer(player).toString()) && !bindable.getOwnerName(stack).equals(player.getDisplayNameString()))
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{
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BindableHelper.setItemOwnerName(stack, player.getDisplayNameString());
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return true;
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}
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return false;
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}
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// Temporary Orb tier setting until PlayerInteractEvent is re-implemented in Forge 1.9.
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public static void setOrbTier(EntityPlayer player, ItemStack stack)
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{
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if (stack == null)
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return;
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if (!(stack.getItem() instanceof IBloodOrb))
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return;
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NBTHelper.checkNBT(stack);
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IBloodOrb bloodOrb = (IBloodOrb) stack.getItem();
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SoulNetwork network = NetworkHelper.getSoulNetwork(player);
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if (bloodOrb.getOrbLevel(stack.getItemDamage()) > network.getOrbTier())
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network.setOrbTier(bloodOrb.getOrbLevel(stack.getItemDamage()));
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}
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}
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@ -1,11 +1,15 @@
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package WayofTime.bloodmagic.api.impl;
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import WayofTime.bloodmagic.api.DinnerBeforeDessert;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.iface.IBindable;
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import WayofTime.bloodmagic.api.util.helper.NBTHelper;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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/**
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* Base class for all bindable items.
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@ -19,6 +23,12 @@ public class ItemBindable extends Item implements IBindable
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setMaxStackSize(1);
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}
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@Override
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public ActionResult<ItemStack> onItemRightClick(ItemStack itemStackIn, World worldIn, EntityPlayer playerIn, EnumHand hand) {
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DinnerBeforeDessert.bindMe(worldIn, playerIn, itemStackIn);
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return super.onItemRightClick(itemStackIn, worldIn, playerIn, hand);
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}
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// IBindable
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@Override
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