Added rudimentary saving for rituals

This commit is contained in:
WayofTime 2016-01-09 15:31:30 -05:00
parent 3edfc3a8ac
commit c26b7851a8
3 changed files with 26 additions and 0 deletions

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@ -19,6 +19,7 @@ public class Constants
public static final String ORB_TIER = "orbTier";
public static final String CURRENT_ESSENCE = "currentEssence";
public static final String CURRENT_RITUAL = "currentRitual";
public static final String CURRENT_RITUAL_TAG = "currentRitualTag";
public static final String IS_RUNNING = "isRunning";
public static final String RUNTIME = "runtime";
public static final String DIRECTION = "direction";

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@ -10,6 +10,7 @@ import lombok.RequiredArgsConstructor;
import lombok.ToString;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.BlockPos;
import net.minecraft.world.World;
@ -45,6 +46,16 @@ public abstract class Ritual
this(name, crystalLevel, activationCost, null, unlocalizedName);
}
public void readFromNBT(NBTTagCompound tag)
{
}
public void writeToNBT(NBTTagCompound tag)
{
}
/**
* Called when the player attempts to activate the ritual.
*