Cache the bound SoulNetwork for rituals
Avoids looking up the map data once or more each tick
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parent
59c20971ab
commit
c13be9ebce
29 changed files with 93 additions and 164 deletions
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@ -1,9 +1,7 @@
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package WayofTime.bloodmagic.ritual;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.saving.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.*;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import WayofTime.bloodmagic.util.Utils;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.item.EntityItem;
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@ -44,8 +42,7 @@ public class RitualFelling extends Ritual
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public void performRitual(IMasterRitualStone masterRitualStone)
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{
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World world = masterRitualStone.getWorldObj();
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SoulNetwork network = NetworkHelper.getSoulNetwork(masterRitualStone.getOwner());
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int currentEssence = network.getCurrentEssence();
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int currentEssence = masterRitualStone.getOwnerNetwork().getCurrentEssence();
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BlockPos masterPos = masterRitualStone.getBlockPos();
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AreaDescriptor chestRange = getBlockRange(CHEST_RANGE);
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@ -53,7 +50,7 @@ public class RitualFelling extends Ritual
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if (currentEssence < getRefreshCost())
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{
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network.causeNausea();
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masterRitualStone.getOwnerNetwork().causeNausea();
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return;
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}
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@ -74,7 +71,7 @@ public class RitualFelling extends Ritual
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if (blockPosIterator.hasNext() && tileInventory != null && tileInventory instanceof IInventory)
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{
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network.syphon(getRefreshCost());
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masterRitualStone.getOwnerNetwork().syphon(getRefreshCost());
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currentPos = blockPosIterator.next();
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placeInInventory(world.getBlockState(currentPos), world, currentPos, chestRange.getContainedPositions(masterPos).get(0));
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world.setBlockToAir(currentPos);
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