Alchemy Array no longer causes height change
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parent
ef6e066d94
commit
c0b85276e9
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@ -1,13 +1,16 @@
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package WayofTime.bloodmagic.block;
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import java.util.List;
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import java.util.Random;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumWorldBlockLayer;
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@ -28,9 +31,14 @@ public class BlockAlchemyArray extends BlockContainer
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setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
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setRegistryName(Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
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setCreativeTab(BloodMagic.tabBloodMagic);
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this.setHardness(0.1f);
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this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
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setHardness(0.1f);
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setBlockBounds(0, 0, 0, 1, 0.1f, 1);
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}
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@Override
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public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
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{
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// No-op
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}
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@Override
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