Alchemy Array no longer causes height change

This commit is contained in:
Nick 2016-02-04 17:32:21 -08:00
parent ef6e066d94
commit c0b85276e9

View file

@ -1,13 +1,16 @@
package WayofTime.bloodmagic.block;
import java.util.List;
import java.util.Random;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumWorldBlockLayer;
@ -28,9 +31,14 @@ public class BlockAlchemyArray extends BlockContainer
setUnlocalizedName(Constants.Mod.MODID + ".alchemyArray");
setRegistryName(Constants.BloodMagicBlock.ALCHEMY_ARRAY.getRegName());
setCreativeTab(BloodMagic.tabBloodMagic);
this.setHardness(0.1f);
this.setBlockBounds(0, 0, 0, 1, 0.1f, 1);
setHardness(0.1f);
setBlockBounds(0, 0, 0, 1, 0.1f, 1);
}
@Override
public void addCollisionBoxesToList(World worldIn, BlockPos pos, IBlockState state, AxisAlignedBB mask, List<AxisAlignedBB> list, Entity collidingEntity)
{
// No-op
}
@Override