Fixed the Speed and Jump rituals so that they correctly update the player's motion

This commit is contained in:
WayofTime 2016-04-13 11:05:17 -04:00
parent 81e9452a21
commit c0b39039cc
6 changed files with 115 additions and 29 deletions

View file

@ -1,12 +1,6 @@
package WayofTime.bloodmagic.util;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
import WayofTime.bloodmagic.api.event.TeleposeEvent;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileInventory;
import com.google.common.collect.Iterables;
import java.util.ArrayList;
import net.minecraft.block.Block;
import net.minecraft.block.BlockPortal;
@ -15,6 +9,7 @@ import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.init.MobEffects;
import net.minecraft.init.SoundEvents;
@ -28,20 +23,24 @@ import net.minecraft.potion.Potion;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundCategory;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;
import net.minecraftforge.common.ISpecialArmor.ArmorProperties;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.IFluidBlock;
import net.minecraftforge.fluids.IFluidHandler;
import net.minecraftforge.fml.common.FMLCommonHandler;
import WayofTime.bloodmagic.api.BlockStack;
import WayofTime.bloodmagic.api.altar.EnumAltarComponent;
import WayofTime.bloodmagic.network.BloodMagicPacketHandler;
import WayofTime.bloodmagic.network.PlayerVelocityPacketProcessor;
import WayofTime.bloodmagic.registry.ModBlocks;
import WayofTime.bloodmagic.tile.TileInventory;
import java.util.ArrayList;
import com.google.common.collect.Iterables;
public class Utils
{
@ -59,6 +58,14 @@ public class Utils
return beaconData;
}
public static void setPlayerSpeedFromServer(EntityPlayer player, double motionX, double motionY, double motionZ)
{
if (!player.worldObj.isRemote && player instanceof EntityPlayerMP)
{
BloodMagicPacketHandler.sendTo(new PlayerVelocityPacketProcessor(motionX, motionY, motionZ), (EntityPlayerMP) player);
}
}
public static boolean isInteger(String integer)
{
try