Fixed the Speed and Jump rituals so that they correctly update the player's motion
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parent
81e9452a21
commit
c0b39039cc
6 changed files with 115 additions and 29 deletions
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@ -1,15 +1,21 @@
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package WayofTime.bloodmagic.ritual;
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import java.util.ArrayList;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import WayofTime.bloodmagic.api.Constants;
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import WayofTime.bloodmagic.api.network.SoulNetwork;
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import WayofTime.bloodmagic.api.ritual.*;
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import WayofTime.bloodmagic.api.ritual.AreaDescriptor;
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import WayofTime.bloodmagic.api.ritual.EnumRuneType;
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import WayofTime.bloodmagic.api.ritual.IMasterRitualStone;
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import WayofTime.bloodmagic.api.ritual.Ritual;
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import WayofTime.bloodmagic.api.ritual.RitualComponent;
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import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.world.World;
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import java.util.ArrayList;
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import WayofTime.bloodmagic.util.Utils;
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public class RitualSpeed extends Ritual
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{
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@ -78,6 +84,10 @@ public class RitualSpeed extends Ritual
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break;
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}
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if (entity instanceof EntityPlayer)
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{
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Utils.setPlayerSpeedFromServer((EntityPlayer) entity, entity.motionX, entity.motionY, entity.motionZ);
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}
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}
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}
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