Fixed the Speed and Jump rituals so that they correctly update the player's motion
This commit is contained in:
parent
81e9452a21
commit
c0b39039cc
6 changed files with 115 additions and 29 deletions
|
@ -17,6 +17,7 @@ public class BloodMagicPacketHandler
|
|||
{
|
||||
INSTANCE.registerMessage(ChatUtil.PacketNoSpamChat.Handler.class, ChatUtil.PacketNoSpamChat.class, 0, Side.CLIENT);
|
||||
INSTANCE.registerMessage(ItemRouterButtonPacketProcessor.class, ItemRouterButtonPacketProcessor.class, 1, Side.SERVER);
|
||||
INSTANCE.registerMessage(PlayerVelocityPacketProcessor.class, PlayerVelocityPacketProcessor.class, 2, Side.CLIENT);
|
||||
}
|
||||
|
||||
public static void sendToAllAround(IMessage message, TileEntity te, int range)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue