Adding needed backend stuff in the form of packet handling
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5 changed files with 233 additions and 17 deletions
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@ -6,6 +6,7 @@ import java.util.List;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.world.World;
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import WayofTime.alchemicalWizardry.ModItems;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
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import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
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import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
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import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
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@ -37,7 +38,7 @@ public class RitualEffectOmegaTest extends RitualEffect
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for(EntityPlayer player : playerList)
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{
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OmegaParadigm waterParadigm = new OmegaParadigm(ModItems.boundHelmetWater, ModItems.boundPlateWater, ModItems.boundLeggingsWater, ModItems.boundBootsWater);
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OmegaParadigm waterParadigm = new OmegaParadigm(ReagentRegistry.aquasalusReagent, ModItems.boundHelmetWater, ModItems.boundPlateWater, ModItems.boundLeggingsWater, ModItems.boundBootsWater);
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waterParadigm.convertPlayerArmour(player);
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}
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}
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