Adding needed backend stuff in the form of packet handling

This commit is contained in:
WayofTime 2015-01-10 14:31:24 -05:00
parent fd437fb4ca
commit c0abd69a2a
5 changed files with 233 additions and 17 deletions

View file

@ -6,6 +6,7 @@ import java.util.List;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.world.World;
import WayofTime.alchemicalWizardry.ModItems;
import WayofTime.alchemicalWizardry.api.alchemy.energy.ReagentRegistry;
import WayofTime.alchemicalWizardry.api.rituals.IMasterRitualStone;
import WayofTime.alchemicalWizardry.api.rituals.RitualComponent;
import WayofTime.alchemicalWizardry.api.rituals.RitualEffect;
@ -37,7 +38,7 @@ public class RitualEffectOmegaTest extends RitualEffect
for(EntityPlayer player : playerList)
{
OmegaParadigm waterParadigm = new OmegaParadigm(ModItems.boundHelmetWater, ModItems.boundPlateWater, ModItems.boundLeggingsWater, ModItems.boundBootsWater);
OmegaParadigm waterParadigm = new OmegaParadigm(ReagentRegistry.aquasalusReagent, ModItems.boundHelmetWater, ModItems.boundPlateWater, ModItems.boundLeggingsWater, ModItems.boundBootsWater);
waterParadigm.convertPlayerArmour(player);
}
}