Adding needed backend stuff in the form of packet handling
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5 changed files with 233 additions and 17 deletions
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@ -3,6 +3,7 @@ package WayofTime.alchemicalWizardry.common.omega;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import WayofTime.alchemicalWizardry.ModItems;
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import WayofTime.alchemicalWizardry.api.alchemy.energy.Reagent;
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import WayofTime.alchemicalWizardry.common.items.armour.OmegaArmour;
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public class OmegaParadigm
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@ -12,7 +13,7 @@ public class OmegaParadigm
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public OmegaArmour leggings;
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public OmegaArmour boots;
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public OmegaParadigm(OmegaArmour helmet, OmegaArmour chestPiece, OmegaArmour leggings, OmegaArmour boots)
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public OmegaParadigm(Reagent reagent, OmegaArmour helmet, OmegaArmour chestPiece, OmegaArmour leggings, OmegaArmour boots)
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{
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this.helmet = helmet;
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this.chestPiece = chestPiece;
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@ -23,6 +24,10 @@ public class OmegaParadigm
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this.chestPiece.setParadigm(this);
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this.leggings.setParadigm(this);
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this.boots.setParadigm(this);
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this.helmet.setReagent(reagent);
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this.chestPiece.setReagent(reagent);
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this.leggings.setReagent(reagent);
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this.boots.setReagent(reagent);
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}
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public void convertPlayerArmour(EntityPlayer player)
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