Fix TileEntities not ticking
This commit is contained in:
parent
ac29e593ba
commit
c086c23915
|
@ -16,13 +16,13 @@ import com.google.common.base.Strings;
|
|||
import net.minecraft.block.state.IBlockState;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.server.gui.IUpdatePlayerListBox;
|
||||
import net.minecraft.util.BlockPos;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.EnumParticleTypes;
|
||||
import net.minecraft.util.ITickable;
|
||||
import net.minecraftforge.fluids.*;
|
||||
|
||||
public class TileAltar extends TileInventory implements IBloodAltar, IUpdatePlayerListBox, IFluidTank, IFluidHandler {
|
||||
public class TileAltar extends TileInventory implements IBloodAltar, ITickable, IFluidTank, IFluidHandler {
|
||||
|
||||
public boolean isActive;
|
||||
protected FluidStack fluidOutput = new FluidStack(BlockLifeEssence.getLifeEssence(), 0);
|
||||
|
|
|
@ -17,17 +17,17 @@ import lombok.NoArgsConstructor;
|
|||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.server.gui.IUpdatePlayerListBox;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.BlockPos;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ITickable;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.common.MinecraftForge;
|
||||
import net.minecraftforge.fml.common.eventhandler.Event;
|
||||
|
||||
@Getter
|
||||
@NoArgsConstructor
|
||||
public class TileMasterRitualStone extends TileEntity implements IMasterRitualStone, IUpdatePlayerListBox {
|
||||
public class TileMasterRitualStone extends TileEntity implements IMasterRitualStone, ITickable {
|
||||
|
||||
public static final int REFRESH_TIME = 0;
|
||||
|
||||
|
|
Loading…
Reference in a new issue