Readded the Alchemy Table
Finished adding the Alchemy Table with JEI compatability. Also added recipes for the ARC block and the Alchemy Table.
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41 changed files with 1915 additions and 29 deletions
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@ -9,6 +9,7 @@ import net.minecraftforge.registries.ForgeRegistries;
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import wayoftime.bloodmagic.BloodMagic;
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import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
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import wayoftime.bloodmagic.common.item.arc.ItemARCToolBase;
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import wayoftime.bloodmagic.common.item.block.ItemBlockAlchemyTable;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilAir;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilBloodLight;
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import wayoftime.bloodmagic.common.item.sigil.ItemSigilDivination;
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@ -71,6 +72,7 @@ public class BloodMagicItems
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public static final RegistryObject<Item> MASTER_RITUAL_STONE_ITEM = ITEMS.register("masterritualstone", () -> new BlockItem(BloodMagicBlocks.MASTER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> BLOOD_ALTAR_ITEM = ITEMS.register("altar", () -> new BlockItem(BloodMagicBlocks.BLOOD_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
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public static final RegistryObject<Item> ALCHEMY_TABLE_ITEM = ITEMS.register("alchemytable", () -> new ItemBlockAlchemyTable(BloodMagicBlocks.ALCHEMY_TABLE.get(), new Item.Properties().group(BloodMagic.TAB)));
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// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
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// done with the Blocks.
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