Readded the Alchemy Table

Finished adding the Alchemy Table with JEI compatability. Also added recipes for the ARC block and the Alchemy Table.
This commit is contained in:
WayofTime 2020-10-31 13:42:28 -04:00
parent 37c5e807b0
commit bf6250272c
41 changed files with 1915 additions and 29 deletions

View file

@ -9,6 +9,7 @@ import net.minecraftforge.registries.ForgeRegistries;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
import wayoftime.bloodmagic.common.item.arc.ItemARCToolBase;
import wayoftime.bloodmagic.common.item.block.ItemBlockAlchemyTable;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilAir;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilBloodLight;
import wayoftime.bloodmagic.common.item.sigil.ItemSigilDivination;
@ -71,6 +72,7 @@ public class BloodMagicItems
public static final RegistryObject<Item> MASTER_RITUAL_STONE_ITEM = ITEMS.register("masterritualstone", () -> new BlockItem(BloodMagicBlocks.MASTER_RITUAL_STONE.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> BLOOD_ALTAR_ITEM = ITEMS.register("altar", () -> new BlockItem(BloodMagicBlocks.BLOOD_ALTAR.get(), new Item.Properties().group(BloodMagic.TAB)));
public static final RegistryObject<Item> ALCHEMY_TABLE_ITEM = ITEMS.register("alchemytable", () -> new ItemBlockAlchemyTable(BloodMagicBlocks.ALCHEMY_TABLE.get(), new Item.Properties().group(BloodMagic.TAB)));
// TODO: Need to rework the above instantiations for the ItemBlocks so that it's
// done with the Blocks.