Readded the Alchemy Table

Finished adding the Alchemy Table with JEI compatability. Also added recipes for the ARC block and the Alchemy Table.
This commit is contained in:
WayofTime 2020-10-31 13:42:28 -04:00
parent 37c5e807b0
commit bf6250272c
41 changed files with 1915 additions and 29 deletions

View file

@ -20,7 +20,6 @@ import net.minecraftforge.common.crafting.CraftingHelper;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
@ -33,8 +32,6 @@ import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import wayoftime.bloodmagic.api.impl.BloodMagicAPI;
import wayoftime.bloodmagic.api.impl.BloodMagicCorePlugin;
import wayoftime.bloodmagic.client.ClientEvents;
import wayoftime.bloodmagic.client.render.entity.BloodLightRenderer;
import wayoftime.bloodmagic.client.render.entity.SoulSnareRenderer;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
import wayoftime.bloodmagic.common.data.GeneratorBaseRecipes;
import wayoftime.bloodmagic.common.data.GeneratorBlockStates;
@ -54,6 +51,7 @@ import wayoftime.bloodmagic.potion.BloodMagicPotions;
import wayoftime.bloodmagic.ritual.RitualManager;
import wayoftime.bloodmagic.tile.TileAlchemicalReactionChamber;
import wayoftime.bloodmagic.tile.TileAlchemyArray;
import wayoftime.bloodmagic.tile.TileAlchemyTable;
import wayoftime.bloodmagic.tile.TileAltar;
import wayoftime.bloodmagic.tile.TileMasterRitualStone;
import wayoftime.bloodmagic.tile.TileSoulForge;
@ -155,6 +153,7 @@ public class BloodMagic
event.getRegistry().register(TileEntityType.Builder.create(TileSoulForge::new, BloodMagicBlocks.SOUL_FORGE.get()).build(null).setRegistryName("soulforge"));
event.getRegistry().register(TileEntityType.Builder.create(TileMasterRitualStone::new, BloodMagicBlocks.MASTER_RITUAL_STONE.get()).build(null).setRegistryName("masterritualstone"));
event.getRegistry().register(TileEntityType.Builder.create(TileAlchemicalReactionChamber::new, BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get()).build(null).setRegistryName("alchemicalreactionchamber"));
event.getRegistry().register(TileEntityType.Builder.create(TileAlchemyTable::new, BloodMagicBlocks.ALCHEMY_TABLE.get()).build(null).setRegistryName("alchemytable"));
}
@SubscribeEvent
@ -193,11 +192,8 @@ public class BloodMagic
{
// do something that can only be done on the client
// LOGGER.info("Got game settings {}", event.getMinecraftSupplier().get().gameSettings);
ClientEvents.registerContainerScreens();
RenderingRegistry.registerEntityRenderingHandler(BloodMagicEntityTypes.SNARE.getEntityType(), SoulSnareRenderer::new);
RenderingRegistry.registerEntityRenderingHandler(BloodMagicEntityTypes.BLOOD_LIGHT.getEntityType(), BloodLightRenderer::new);
ClientEvents.registerItemModelProperties(event);
ClientEvents.initClientEvents(event);
}
private void enqueueIMC(final InterModEnqueueEvent event)