Fix of by one with altar upgrade calculation
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@ -14,7 +14,7 @@ public class AltarUpgrade {
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}
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}
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public AltarUpgrade upgrade(BloodRuneType rune) {
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public AltarUpgrade upgrade(BloodRuneType rune) {
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upgradeLevels.compute(rune, (r, l) -> l == null ? 0 : l + 1);
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upgradeLevels.compute(rune, (r, l) -> l == null ? 1 : l + 1);
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return this;
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return this;
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}
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}
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