Test with stuff + Forestry potential support
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111
BM_src/forestry/api/apiculture/IBeeRoot.java
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111
BM_src/forestry/api/apiculture/IBeeRoot.java
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package forestry.api.apiculture;
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import java.util.ArrayList;
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import java.util.Collection;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import forestry.api.core.IStructureLogic;
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import forestry.api.genetics.IAllele;
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import forestry.api.genetics.ISpeciesRoot;
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public interface IBeeRoot extends ISpeciesRoot {
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/**
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* @return true if passed item is a Forestry bee. Equal to getType(ItemStack stack) != EnumBeeType.NONE
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*/
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boolean isMember(ItemStack stack);
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/**
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* @return {@link IBee} pattern parsed from the passed stack's nbt data.
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*/
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IBee getMember(ItemStack stack);
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IBee getMember(NBTTagCompound compound);
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/* GENOME CONVERSION */
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IBee templateAsIndividual(IAllele[] template);
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IBee templateAsIndividual(IAllele[] templateActive, IAllele[] templateInactive);
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IBeeGenome templateAsGenome(IAllele[] template);
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IBeeGenome templateAsGenome(IAllele[] templateActive, IAllele[] templateInactive);
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/* BREEDING TRACKER */
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/**
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* @param world
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* @return {@link IApiaristTracker} associated with the passed world.
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*/
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IApiaristTracker getBreedingTracker(World world, String player);
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/* BEE SPECIFIC */
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/**
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* @return type of bee encoded on the itemstack. EnumBeeType.NONE if it isn't a bee.
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*/
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EnumBeeType getType(ItemStack stack);
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/**
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* @return true if passed item is a drone. Equal to getType(ItemStack stack) == EnumBeeType.DRONE
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*/
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boolean isDrone(ItemStack stack);
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/**
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* @return true if passed item is mated (i.e. a queen)
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*/
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boolean isMated(ItemStack stack);
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/**
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* @param genome
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* Valid {@link IBeeGenome}
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* @return {@link IBee} from the passed genome
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*/
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IBee getBee(World world, IBeeGenome genome);
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/**
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* Creates an IBee suitable for a queen containing the necessary second genome for the mate.
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*
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* @param genome
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* Valid {@link IBeeGenome}
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* @param mate
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* Valid {@link IBee} representing the mate.
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* @return Mated {@link IBee} from the passed genomes.
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*/
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IBee getBee(World world, IBeeGenome genome, IBee mate);
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/* TEMPLATES */
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ArrayList<IBee> getIndividualTemplates();
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/* MUTATIONS */
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Collection<IBeeMutation> getMutations(boolean shuffle);
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/* GAME MODE */
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void resetBeekeepingMode();
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ArrayList<IBeekeepingMode> getBeekeepingModes();
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IBeekeepingMode getBeekeepingMode(World world);
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IBeekeepingMode getBeekeepingMode(String name);
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void registerBeekeepingMode(IBeekeepingMode mode);
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void setBeekeepingMode(World world, String name);
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/* MISC */
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/**
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* @param housing
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* Object implementing IBeeHousing.
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* @return IBeekeepingLogic
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*/
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IBeekeepingLogic createBeekeepingLogic(IBeeHousing housing);
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/**
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* TileEntities wanting to function as alveary components need to implement structure logic for validation.
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*
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* @return IStructureLogic for alvearies.
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*/
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IStructureLogic createAlvearyStructureLogic(IAlvearyComponent structure);
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}
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