Slightly nerfed the recipe for the Syringe daggers

Honestly, no one would pay 2 iron for 16 10 damage daggers if they could pay 1 stone and 1 glass for 16 8 damage daggers.
This commit is contained in:
WayofTime 2021-01-26 08:34:39 -05:00
parent d15daa737c
commit bc84ca95a7

View file

@ -60,7 +60,7 @@ public class TartaricForgeRecipeProvider implements ISubRecipeProvider
TartaricForgeRecipeBuilder.tartaricForge(stack, 60, 1, Ingredient.fromItems(BloodMagicItems.DEFORESTER_CHARGE_ITEM.get())).build(consumer, BloodMagic.rl(basePath + "deforester_charge_smelting"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.THROWING_DAGGER.get(), 16), 32, 5, Ingredient.fromTag(Tags.Items.INGOTS_IRON), Ingredient.fromTag(Tags.Items.INGOTS_IRON), Ingredient.fromTag(Tags.Items.STRING)).build(consumer, BloodMagic.rl(basePath + "throwing_dagger"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.THROWING_DAGGER_SYRINGE.get(), 16), 10, 2, Ingredient.fromTag(Tags.Items.STONE), Ingredient.fromTag(Tags.Items.GLASS)).build(consumer, BloodMagic.rl(basePath + "throwing_dagger_syringe"));
TartaricForgeRecipeBuilder.tartaricForge(new ItemStack(BloodMagicItems.THROWING_DAGGER_SYRINGE.get(), 8), 10, 2, Ingredient.fromTag(Tags.Items.STONE), Ingredient.fromTag(Tags.Items.GLASS)).build(consumer, BloodMagic.rl(basePath + "throwing_dagger_syringe"));
// Changed Recipes
{