Use TextFormatting rather than including color codes in block lang name (#1546)

This commit is contained in:
Richard Freimer 2019-03-03 02:16:25 -05:00 committed by Nick Ignoffo
parent c8b004c9b6
commit bc168a3937
8 changed files with 9 additions and 8 deletions

View file

@ -13,6 +13,7 @@ import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import javax.annotation.Nonnull;
@ -25,7 +26,7 @@ public class DataProviderAlchemyArray implements IWailaDataProvider {
@Nonnull
@Override
public ItemStack getWailaStack(IWailaDataAccessor accessor, IWailaConfigHandler config) {
return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES).setStackDisplayName(TextHelper.getFormattedText(RegistrarBloodMagicBlocks.ALCHEMY_ARRAY.getLocalizedName()));
return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES).setStackDisplayName(TextFormatting.WHITE + RegistrarBloodMagicBlocks.ALCHEMY_ARRAY.getLocalizedName());
}
@Nonnull