Use TextFormatting rather than including color codes in block lang name (#1546)
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8 changed files with 9 additions and 8 deletions
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@ -13,6 +13,7 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraft.world.World;
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import javax.annotation.Nonnull;
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@ -25,7 +26,7 @@ public class DataProviderAlchemyArray implements IWailaDataProvider {
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@Nonnull
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@Override
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public ItemStack getWailaStack(IWailaDataAccessor accessor, IWailaConfigHandler config) {
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return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES).setStackDisplayName(TextHelper.getFormattedText(RegistrarBloodMagicBlocks.ALCHEMY_ARRAY.getLocalizedName()));
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return new ItemStack(RegistrarBloodMagicItems.ARCANE_ASHES).setStackDisplayName(TextFormatting.WHITE + RegistrarBloodMagicBlocks.ALCHEMY_ARRAY.getLocalizedName());
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}
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@Nonnull
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