Added the bare bones for the "movement array"
This commit is contained in:
parent
707be222f5
commit
bb8552b4b5
|
@ -0,0 +1,37 @@
|
|||
package WayofTime.bloodmagic.alchemyArray;
|
||||
|
||||
import net.minecraft.nbt.NBTTagCompound;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
|
||||
|
||||
public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
|
||||
{
|
||||
public AlchemyArrayEffectMovement(String key)
|
||||
{
|
||||
super(key);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean update(TileEntity tile, int ticksActive)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void writeToNBT(NBTTagCompound tag)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public void readFromNBT(NBTTagCompound tag)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
public AlchemyArrayEffect getNewCopy()
|
||||
{
|
||||
return new AlchemyArrayEffectMovement(key);
|
||||
}
|
||||
}
|
|
@ -100,6 +100,7 @@ public class BlockAlchemyArray extends BlockContainer
|
|||
@Override
|
||||
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
|
||||
{
|
||||
//TODO: Right click should rotate it
|
||||
TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
|
||||
|
||||
if (array == null || player.isSneaking())
|
||||
|
|
|
@ -0,0 +1,129 @@
|
|||
package WayofTime.bloodmagic.client.render.alchemyArray;
|
||||
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.VertexBuffer;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.EnumFacing;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
|
||||
|
||||
public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
|
||||
{
|
||||
public StaticAlchemyCircleRenderer(ResourceLocation location)
|
||||
{
|
||||
super(location);
|
||||
}
|
||||
|
||||
public StaticAlchemyCircleRenderer()
|
||||
{
|
||||
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"));
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSizeModifier(float craftTime)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getRotation(float craftTime)
|
||||
{
|
||||
float offset = 2;
|
||||
if (craftTime >= offset)
|
||||
{
|
||||
float modifier = (craftTime - offset) * 5f;
|
||||
return modifier * 1f;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public float getSecondaryRotation(float craftTime)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
|
||||
{
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
VertexBuffer wr = tessellator.getBuffer();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
float rot = getRotation(craftTime);
|
||||
|
||||
float size = 1.0F * getSizeModifier(craftTime);
|
||||
|
||||
// Bind the texture to the circle
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
|
||||
|
||||
GlStateManager.disableCull();
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(770, 1);
|
||||
|
||||
GlStateManager.translate(x, y, z);
|
||||
|
||||
// Specify which face this "circle" is located on
|
||||
EnumFacing sideHit = EnumFacing.UP;
|
||||
|
||||
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
|
||||
|
||||
switch (sideHit)
|
||||
{
|
||||
case DOWN:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(-90.0f, 1, 0, 0);
|
||||
break;
|
||||
case EAST:
|
||||
GlStateManager.rotate(-90.0f, 0, 1, 0);
|
||||
GlStateManager.translate(0, 0, -1);
|
||||
break;
|
||||
case NORTH:
|
||||
break;
|
||||
case SOUTH:
|
||||
GlStateManager.rotate(180.0f, 0, 1, 0);
|
||||
GlStateManager.translate(-1, 0, -1);
|
||||
break;
|
||||
case UP:
|
||||
GlStateManager.translate(0, 1, 0);
|
||||
GlStateManager.rotate(90.0f, 1, 0, 0);
|
||||
break;
|
||||
case WEST:
|
||||
GlStateManager.translate(0, 0, 1);
|
||||
GlStateManager.rotate(90.0f, 0, 1, 0);
|
||||
break;
|
||||
}
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
|
||||
GlStateManager.rotate(rot, 0, 1, 0);
|
||||
// GlStateManager.rotate(secondaryRot, 1, 0, 0);
|
||||
// GlStateManager.rotate(secondaryRot, 0, 1, 0);
|
||||
double var31 = 0.0D;
|
||||
double var33 = 1.0D;
|
||||
double var35 = 0;
|
||||
double var37 = 1;
|
||||
|
||||
GlStateManager.color(1f, 1f, 1f, 1f);
|
||||
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
|
||||
// wr.setBrightness(200);
|
||||
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
|
||||
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
|
||||
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
|
||||
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
// GlStateManager.depthMask(true);
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableCull();
|
||||
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
|
@ -3,14 +3,12 @@ package WayofTime.bloodmagic.registry;
|
|||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import WayofTime.bloodmagic.api.BloodMagicAPI;
|
||||
import net.minecraft.init.Blocks;
|
||||
import net.minecraft.init.Items;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.crafting.FurnaceRecipes;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraftforge.common.ForgeModContainer;
|
||||
import net.minecraftforge.fluids.UniversalBucket;
|
||||
import net.minecraftforge.fml.common.registry.GameRegistry;
|
||||
import net.minecraftforge.oredict.OreDictionary;
|
||||
import net.minecraftforge.oredict.RecipeSorter;
|
||||
|
@ -19,6 +17,7 @@ import net.minecraftforge.oredict.ShapelessOreRecipe;
|
|||
import WayofTime.bloodmagic.BloodMagic;
|
||||
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
|
||||
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
|
||||
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
|
||||
import WayofTime.bloodmagic.api.Constants;
|
||||
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
|
||||
import WayofTime.bloodmagic.api.compress.CompressionRegistry;
|
||||
|
@ -34,6 +33,7 @@ import WayofTime.bloodmagic.api.ritual.EnumRuneType;
|
|||
import WayofTime.bloodmagic.block.BlockBloodRune;
|
||||
import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.client.render.alchemyArray.StaticAlchemyCircleRenderer;
|
||||
import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
|
||||
import WayofTime.bloodmagic.compress.BaseCompressionHandler;
|
||||
import WayofTime.bloodmagic.compress.StorageBlockCraftingManager;
|
||||
|
@ -229,6 +229,7 @@ public class ModRecipes
|
|||
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TRANSPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTransposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
|
||||
|
||||
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
|
||||
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.GHAST_TEAR), new ItemStack(Items.GHAST_TEAR), new AlchemyArrayEffectMovement("attractor"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
|
||||
}
|
||||
|
||||
public static void addCompressionHandlers()
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 46 KiB |
Loading…
Reference in a new issue