Added the bare bones for the "movement array"

This commit is contained in:
WayofTime 2016-06-28 13:55:26 -04:00
parent 707be222f5
commit bb8552b4b5
5 changed files with 170 additions and 2 deletions

View file

@ -0,0 +1,37 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
{
public AlchemyArrayEffectMovement(String key)
{
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive)
{
return false;
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public AlchemyArrayEffect getNewCopy()
{
return new AlchemyArrayEffectMovement(key);
}
}

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@ -100,6 +100,7 @@ public class BlockAlchemyArray extends BlockContainer
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
{
//TODO: Right click should rotate it
TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
if (array == null || player.isSneaking())

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@ -0,0 +1,129 @@
package WayofTime.bloodmagic.client.render.alchemyArray;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.VertexBuffer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyCircleRenderer;
public class StaticAlchemyCircleRenderer extends AlchemyCircleRenderer
{
public StaticAlchemyCircleRenderer(ResourceLocation location)
{
super(location);
}
public StaticAlchemyCircleRenderer()
{
this(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png"));
}
@Override
public float getSizeModifier(float craftTime)
{
return 1;
}
@Override
public float getRotation(float craftTime)
{
float offset = 2;
if (craftTime >= offset)
{
float modifier = (craftTime - offset) * 5f;
return modifier * 1f;
}
return 0;
}
@Override
public float getSecondaryRotation(float craftTime)
{
return 0;
}
@Override
public void renderAt(TileEntity tile, double x, double y, double z, float craftTime)
{
Tessellator tessellator = Tessellator.getInstance();
VertexBuffer wr = tessellator.getBuffer();
GlStateManager.pushMatrix();
float rot = getRotation(craftTime);
float size = 1.0F * getSizeModifier(craftTime);
// Bind the texture to the circle
Minecraft.getMinecraft().renderEngine.bindTexture(arrayResource);
GlStateManager.disableCull();
GlStateManager.enableBlend();
GlStateManager.blendFunc(770, 1);
GlStateManager.translate(x, y, z);
// Specify which face this "circle" is located on
EnumFacing sideHit = EnumFacing.UP;
GlStateManager.translate(sideHit.getFrontOffsetX() * offsetFromFace, sideHit.getFrontOffsetY() * offsetFromFace, sideHit.getFrontOffsetZ() * offsetFromFace);
switch (sideHit)
{
case DOWN:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(-90.0f, 1, 0, 0);
break;
case EAST:
GlStateManager.rotate(-90.0f, 0, 1, 0);
GlStateManager.translate(0, 0, -1);
break;
case NORTH:
break;
case SOUTH:
GlStateManager.rotate(180.0f, 0, 1, 0);
GlStateManager.translate(-1, 0, -1);
break;
case UP:
GlStateManager.translate(0, 1, 0);
GlStateManager.rotate(90.0f, 1, 0, 0);
break;
case WEST:
GlStateManager.translate(0, 0, 1);
GlStateManager.rotate(90.0f, 0, 1, 0);
break;
}
GlStateManager.pushMatrix();
GlStateManager.translate(0.5f, 0.5f, getVerticalOffset(craftTime));
GlStateManager.rotate(rot, 0, 1, 0);
// GlStateManager.rotate(secondaryRot, 1, 0, 0);
// GlStateManager.rotate(secondaryRot, 0, 1, 0);
double var31 = 0.0D;
double var33 = 1.0D;
double var35 = 0;
double var37 = 1;
GlStateManager.color(1f, 1f, 1f, 1f);
wr.begin(7, DefaultVertexFormats.POSITION_TEX);
// wr.setBrightness(200);
wr.pos(size / 2f, size / 2f, 0.0D).tex(var33, var37).endVertex();
wr.pos(size / 2f, -size / 2f, 0.0D).tex(var33, var35).endVertex();
wr.pos(-size / 2f, -size / 2f, 0.0D).tex(var31, var35).endVertex();
wr.pos(-size / 2f, size / 2f, 0.0D).tex(var31, var37).endVertex();
tessellator.draw();
GlStateManager.popMatrix();
// GlStateManager.depthMask(true);
GlStateManager.disableBlend();
GlStateManager.enableCull();
// GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
GlStateManager.popMatrix();
}
}

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@ -3,14 +3,12 @@ package WayofTime.bloodmagic.registry;
import java.util.ArrayList;
import java.util.List;
import WayofTime.bloodmagic.api.BloodMagicAPI;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.fluids.UniversalBucket;
import net.minecraftforge.fml.common.registry.GameRegistry;
import net.minecraftforge.oredict.OreDictionary;
import net.minecraftforge.oredict.RecipeSorter;
@ -19,6 +17,7 @@ import net.minecraftforge.oredict.ShapelessOreRecipe;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectAttractor;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectBinding;
import WayofTime.bloodmagic.alchemyArray.AlchemyArrayEffectMovement;
import WayofTime.bloodmagic.api.Constants;
import WayofTime.bloodmagic.api.altar.EnumAltarTier;
import WayofTime.bloodmagic.api.compress.CompressionRegistry;
@ -34,6 +33,7 @@ import WayofTime.bloodmagic.api.ritual.EnumRuneType;
import WayofTime.bloodmagic.block.BlockBloodRune;
import WayofTime.bloodmagic.client.render.alchemyArray.AttractorAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.BindingAlchemyCircleRenderer;
import WayofTime.bloodmagic.client.render.alchemyArray.StaticAlchemyCircleRenderer;
import WayofTime.bloodmagic.compress.AdvancedCompressionHandler;
import WayofTime.bloodmagic.compress.BaseCompressionHandler;
import WayofTime.bloodmagic.compress.StorageBlockCraftingManager;
@ -229,6 +229,7 @@ public class ModRecipes
AlchemyArrayRecipeRegistry.registerCraftingRecipe(ItemComponent.getStack(ItemComponent.REAGENT_TRANSPOSITION), new ItemStack(ModItems.slate, 1, 3), new ItemStack(ModItems.sigilTransposition), new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/WIPArray.png"));
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.ROTTEN_FLESH), new ItemStack(Items.ROTTEN_FLESH), new AlchemyArrayEffectAttractor("attractor"), new AttractorAlchemyCircleRenderer());
AlchemyArrayRecipeRegistry.registerRecipe(new ItemStack(Items.GHAST_TEAR), new ItemStack(Items.GHAST_TEAR), new AlchemyArrayEffectMovement("attractor"), new StaticAlchemyCircleRenderer(new ResourceLocation("bloodmagic", "textures/models/AlchemyArrays/MovementArray.png")));
}
public static void addCompressionHandlers()

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