Added the bare bones for the "movement array"
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5 changed files with 170 additions and 2 deletions
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@ -100,6 +100,7 @@ public class BlockAlchemyArray extends BlockContainer
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@Override
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public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand, ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ)
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{
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//TODO: Right click should rotate it
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TileAlchemyArray array = (TileAlchemyArray) world.getTileEntity(pos);
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if (array == null || player.isSneaking())
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