Added the bare bones for the "movement array"
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707be222f5
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5 changed files with 170 additions and 2 deletions
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package WayofTime.bloodmagic.alchemyArray;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
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public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
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{
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public AlchemyArrayEffectMovement(String key)
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{
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super(key);
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}
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@Override
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public boolean update(TileEntity tile, int ticksActive)
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{
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return false;
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}
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@Override
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public void writeToNBT(NBTTagCompound tag)
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{
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}
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@Override
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public void readFromNBT(NBTTagCompound tag)
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{
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}
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@Override
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public AlchemyArrayEffect getNewCopy()
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{
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return new AlchemyArrayEffectMovement(key);
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}
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}
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