Added the bare bones for the "movement array"

This commit is contained in:
WayofTime 2016-06-28 13:55:26 -04:00
parent 707be222f5
commit bb8552b4b5
5 changed files with 170 additions and 2 deletions

View file

@ -0,0 +1,37 @@
package WayofTime.bloodmagic.alchemyArray;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.tileentity.TileEntity;
import WayofTime.bloodmagic.api.alchemyCrafting.AlchemyArrayEffect;
public class AlchemyArrayEffectMovement extends AlchemyArrayEffect
{
public AlchemyArrayEffectMovement(String key)
{
super(key);
}
@Override
public boolean update(TileEntity tile, int ticksActive)
{
return false;
}
@Override
public void writeToNBT(NBTTagCompound tag)
{
}
@Override
public void readFromNBT(NBTTagCompound tag)
{
}
@Override
public AlchemyArrayEffect getNewCopy()
{
return new AlchemyArrayEffectMovement(key);
}
}