Added more items
Added more items from previous versions, including the Demon Crystal Clusters.
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101 changed files with 3992 additions and 21 deletions
232
src/main/java/wayoftime/bloodmagic/tile/TileDemonCrystal.java
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232
src/main/java/wayoftime/bloodmagic/tile/TileDemonCrystal.java
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package wayoftime.bloodmagic.tile;
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import net.minecraft.block.BlockState;
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import net.minecraft.inventory.InventoryHelper;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntityType;
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import net.minecraft.util.Direction;
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import net.minecraftforge.registries.ObjectHolder;
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import wayoftime.bloodmagic.common.block.BlockDemonCrystal;
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import wayoftime.bloodmagic.demonaura.WorldDemonWillHandler;
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import wayoftime.bloodmagic.tile.base.TileTicking;
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import wayoftime.bloodmagic.will.DemonWillHolder;
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import wayoftime.bloodmagic.will.EnumDemonWillType;
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public class TileDemonCrystal extends TileTicking
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{
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public static final double sameWillConversionRate = 50;
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public static final double defaultWillConversionRate = 100;
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public static final double timeDelayForWrongWill = 0.6;
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public final int maxWill = 100;
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public final double drainRate = 1;
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public DemonWillHolder holder = new DemonWillHolder();
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public double progressToNextCrystal = 0;
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public int internalCounter = 0;
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public Direction placement = Direction.UP; // Side that this crystal is placed on.
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public EnumDemonWillType willType;
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@ObjectHolder("bloodmagic:demoncrystal")
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public static TileEntityType<TileDemonCrystal> TYPE;
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public TileDemonCrystal(TileEntityType<?> type, EnumDemonWillType willType)
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{
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super(type);
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this.willType = willType;
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}
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public TileDemonCrystal(EnumDemonWillType willType)
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{
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this(TYPE, willType);
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}
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public TileDemonCrystal()
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{
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this(TYPE, EnumDemonWillType.DEFAULT);
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}
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@Override
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public void onUpdate()
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{
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if (getWorld().isRemote)
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{
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return;
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}
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internalCounter++;
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if (internalCounter % 20 == 0)
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{
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int crystalCount = getCrystalCount();
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if (crystalCount < 7)
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{
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// this.setCrystalCount(crystalCount + 1);
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EnumDemonWillType type = getWillType();
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double value = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
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if (type != EnumDemonWillType.DEFAULT)
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{
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if (value >= 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(getWorld(), getPos(), type, nextProgress
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* sameWillConversionRate, true) / sameWillConversionRate;
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} else
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{
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value = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, EnumDemonWillType.DEFAULT);
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if (value > 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value) * timeDelayForWrongWill;
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progressToNextCrystal += WorldDemonWillHandler.drainWill(getWorld(), getPos(), EnumDemonWillType.DEFAULT, nextProgress
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* defaultWillConversionRate, true) / defaultWillConversionRate;
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}
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}
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} else
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{
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if (value > 0.5)
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{
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double nextProgress = getCrystalGrowthPerSecond(value);
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progressToNextCrystal += WorldDemonWillHandler.drainWill(getWorld(), getPos(), type, nextProgress
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* sameWillConversionRate, true) / sameWillConversionRate;
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}
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}
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checkAndGrowCrystal();
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}
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}
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}
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/**
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* Encourages the crystal to grow by a large percentage by telling it to drain
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* will from the aura.
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*
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* @param willDrain The amount of drain that is needed for the crystal
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* to grow successfully for the desired amount. Can be
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* more than the base amount.
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* @param progressPercentage
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* @return percentage actually grown.
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*/
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public double growCrystalWithWillAmount(double willDrain, double progressPercentage)
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{
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int crystalCount = getCrystalCount();
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if (crystalCount >= 7)
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{
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return 0;
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}
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EnumDemonWillType type = this.getWillType();
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double value = WorldDemonWillHandler.getCurrentWill(getWorld(), pos, type);
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double percentDrain = willDrain <= 0 ? 1 : Math.min(1, value / willDrain);
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if (percentDrain <= 0)
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{
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return 0;
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}
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// Verification that you can actually drain the will from this chunk, for future
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// proofing.
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WorldDemonWillHandler.drainWill(getWorld(), pos, type, percentDrain * willDrain, true);
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progressToNextCrystal += percentDrain * progressPercentage;
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checkAndGrowCrystal();
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return percentDrain * progressPercentage;
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}
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public EnumDemonWillType getWillType()
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{
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return willType;
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}
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public void checkAndGrowCrystal()
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{
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int crystalCount = getCrystalCount();
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if (progressToNextCrystal >= 1 && internalCounter % 100 == 0 && crystalCount < 7)
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{
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progressToNextCrystal--;
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this.setCrystalCount(crystalCount + 1);
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markDirty();
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notifyUpdate();
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}
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}
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public double getMaxWillForCrystal()
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{
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return 50;
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}
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public boolean dropSingleCrystal()
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{
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int crystalCount = getCrystalCount();
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if (!getWorld().isRemote && crystalCount > 1)
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{
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BlockState state = getWorld().getBlockState(pos);
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EnumDemonWillType type = getWillType();
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// EnumDemonWillType type = state.getValue(BlockDemonCrystal.TYPE);
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ItemStack stack = BlockDemonCrystal.getItemStackDropped(type, 1);
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if (!stack.isEmpty())
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{
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setCrystalCount(crystalCount - 1);
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InventoryHelper.spawnItemStack(getWorld(), pos.getX(), pos.getY(), pos.getZ(), stack);
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notifyUpdate();
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return true;
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}
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}
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return false;
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}
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public double getCrystalGrowthPerSecond(double will)
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{
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return 1.0 / 200 * Math.sqrt(will / 200);
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}
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@Override
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public void deserialize(CompoundNBT tag)
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{
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holder.readFromNBT(tag, "Will");
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placement = Direction.byIndex(tag.getInt("placement"));
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progressToNextCrystal = tag.getDouble("progress");
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}
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@Override
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public CompoundNBT serialize(CompoundNBT tag)
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{
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holder.writeToNBT(tag, "Will");
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tag.putInt("placement", placement.getIndex());
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tag.putDouble("progress", progressToNextCrystal);
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return tag;
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}
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public int getCrystalCount()
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{
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BlockState state = world.getBlockState(getPos());
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return state.get(BlockDemonCrystal.AGE);
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}
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public void setCrystalCount(int crystalCount)
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{
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BlockState state = world.getBlockState(getPos());
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world.setBlockState(getPos(), state.with(BlockDemonCrystal.AGE, crystalCount - 1));
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}
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public Direction getPlacement()
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{
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return placement;
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}
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public void setPlacement(Direction placement)
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{
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this.placement = placement;
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}
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// @Override
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// protected void onDataPacketClientReceived()
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// {
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// super.onDataPacketClientReceived();
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// notifyUpdate();
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// }
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}
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