Added more items

Added more items from previous versions, including the Demon Crystal Clusters.
This commit is contained in:
WayofTime 2020-11-02 18:53:48 -05:00
parent 4f46dc150d
commit bacd3d27f2
101 changed files with 3992 additions and 21 deletions

View file

@ -5,12 +5,16 @@ import net.minecraft.data.DataGenerator;
import net.minecraft.util.Direction;
import net.minecraftforge.client.model.generators.BlockStateProvider;
import net.minecraftforge.client.model.generators.ConfiguredModel;
import net.minecraftforge.client.model.generators.ConfiguredModel.Builder;
import net.minecraftforge.client.model.generators.ModelFile;
import net.minecraftforge.client.model.generators.MultiPartBlockStateBuilder;
import net.minecraftforge.client.model.generators.MultiPartBlockStateBuilder.PartBuilder;
import net.minecraftforge.client.model.generators.VariantBlockStateBuilder;
import net.minecraftforge.common.data.ExistingFileHelper;
import net.minecraftforge.fml.RegistryObject;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.block.BlockAlchemicalReactionChamber;
import wayoftime.bloodmagic.common.block.BlockDemonCrystal;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
public class GeneratorBlockStates extends BlockStateProvider
@ -41,6 +45,12 @@ public class GeneratorBlockStates extends BlockStateProvider
buildCubeAll(BloodMagicBlocks.DAWN_RITUAL_STONE.get());
buildFurnace(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get());
buildCrystal(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), "defaultcrystal");
buildCrystal(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), "corrosivecrystal");
buildCrystal(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), "destructivecrystal");
buildCrystal(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), "vengefulcrystal");
buildCrystal(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), "steadfastcrystal");
}
private void buildCubeAll(Block block)
@ -48,6 +58,53 @@ public class GeneratorBlockStates extends BlockStateProvider
getVariantBuilder(block).forAllStates(state -> ConfiguredModel.builder().modelFile(cubeAll(block)).build());
}
private void buildCrystal(Block block, String name)
{
MultiPartBlockStateBuilder builder = getMultipartBuilder(block);
ModelFile[] crystalModels = new ModelFile[7];
for (int i = 0; i < 7; i++)
{
crystalModels[i] = models().withExistingParent("block/crystal/" + name + (i + 1), modLoc("crystal" + (i + 1))).texture("crystal", modLoc("models/" + name));
}
for (int i = 0; i < 7; i++)
{
Integer[] intArray = new Integer[7 - i];
for (int j = i; j < 7; j++)
{
intArray[j - i] = j;
}
for (Direction direction : Direction.values())
{
Builder<PartBuilder> partBuilder = builder.part().modelFile(crystalModels[i]);
switch (direction)
{
case UP:
break;
case DOWN:
partBuilder = partBuilder.rotationX(180);
break;
case EAST:
partBuilder = partBuilder.rotationX(90).rotationY(90);
break;
case WEST:
partBuilder = partBuilder.rotationX(90).rotationY(270);
break;
case NORTH:
partBuilder = partBuilder.rotationX(90);
break;
case SOUTH:
partBuilder = partBuilder.rotationX(270);
break;
}
partBuilder.addModel().condition(BlockDemonCrystal.AGE, intArray).condition(BlockDemonCrystal.ATTACHED, direction).end();
}
}
}
private void buildFurnace(Block block)
{
// ConfiguredModel[] furnaceModel = ConfiguredModel.builder().modelFile().build();

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@ -45,6 +45,12 @@ public class GeneratorItemModels extends ItemModelProvider
registerBlockModel(BloodMagicBlocks.DAWN_RITUAL_STONE.get());
registerBlockModel(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get());
registerCustomBlockPath(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), "crystal/defaultcrystal1");
registerCustomBlockPath(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), "crystal/corrosivecrystal1");
registerCustomBlockPath(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), "crystal/destructivecrystal1");
registerCustomBlockPath(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), "crystal/vengefulcrystal1");
registerCustomBlockPath(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), "crystal/steadfastcrystal1");
registerToggleableItem(BloodMagicItems.GREEN_GROVE_SIGIL.get());
registerToggleableItem(BloodMagicItems.FAST_MINER_SIGIL.get());
registerToggleableItem(BloodMagicItems.MAGNETISM_SIGIL.get());
@ -55,6 +61,12 @@ public class GeneratorItemModels extends ItemModelProvider
registerDemonSword(BloodMagicItems.SENTIENT_SWORD.get());
}
private void registerCustomBlockPath(Block block, String newPath)
{
String path = block.getRegistryName().getPath();
getBuilder(path).parent(new ModelFile.UncheckedModelFile(modLoc("block/" + newPath)));
}
private void registerBlockModel(Block block)
{
String path = block.getRegistryName().getPath();

View file

@ -10,21 +10,31 @@ import java.util.stream.Collectors;
import com.google.common.collect.ImmutableList;
import com.mojang.datafixers.util.Pair;
import net.minecraft.advancements.criterion.StatePropertiesPredicate;
import net.minecraft.block.Block;
import net.minecraft.data.DataGenerator;
import net.minecraft.data.LootTableProvider;
import net.minecraft.data.loot.BlockLootTables;
import net.minecraft.item.Item;
import net.minecraft.loot.ConstantRange;
import net.minecraft.loot.ItemLootEntry;
import net.minecraft.loot.LootParameterSet;
import net.minecraft.loot.LootParameterSets;
import net.minecraft.loot.LootPool;
import net.minecraft.loot.LootTable;
import net.minecraft.loot.LootTableManager;
import net.minecraft.loot.ValidationTracker;
import net.minecraft.loot.conditions.BlockStateProperty;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.state.Property;
import net.minecraft.util.IStringSerializable;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.ForgeRegistries;
import wayoftime.bloodmagic.BloodMagic;
import wayoftime.bloodmagic.common.block.BlockDemonCrystal;
import wayoftime.bloodmagic.common.block.BloodMagicBlocks;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
public class GeneratorLootTable extends LootTableProvider
{
@ -36,10 +46,10 @@ public class GeneratorLootTable extends LootTableProvider
@Override
protected List<Pair<Supplier<Consumer<BiConsumer<ResourceLocation, LootTable.Builder>>>, LootParameterSet>> getTables()
{
return ImmutableList.of(Pair.of(Blocks::new, LootParameterSets.BLOCK));
return ImmutableList.of(Pair.of(BMBlocks::new, LootParameterSets.BLOCK));
}
private static class Blocks extends BlockLootTables
private static class BMBlocks extends BlockLootTables
{
@Override
protected void addTables()
@ -62,6 +72,13 @@ public class GeneratorLootTable extends LootTableProvider
registerDropping(BloodMagicBlocks.DAWN_RITUAL_STONE.get(), BloodMagicBlocks.BLANK_RITUAL_STONE.get());
registerDropSelfLootTable(BloodMagicBlocks.ALCHEMY_TABLE.get());
registerDropSelfLootTable(BloodMagicBlocks.ALCHEMICAL_REACTION_CHAMBER.get());
// registerNoDropLootTable(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get());
registerDropCrystalsLootTable(BloodMagicBlocks.RAW_CRYSTAL_BLOCK.get(), BloodMagicItems.RAW_CRYSTAL.get());
registerDropCrystalsLootTable(BloodMagicBlocks.CORROSIVE_CRYSTAL_BLOCK.get(), BloodMagicItems.CORROSIVE_CRYSTAL.get());
registerDropCrystalsLootTable(BloodMagicBlocks.DESTRUCTIVE_CRYSTAL_BLOCK.get(), BloodMagicItems.DESTRUCTIVE_CRYSTAL.get());
registerDropCrystalsLootTable(BloodMagicBlocks.VENGEFUL_CRYSTAL_BLOCK.get(), BloodMagicItems.VENGEFUL_CRYSTAL.get());
registerDropCrystalsLootTable(BloodMagicBlocks.STEADFAST_CRYSTAL_BLOCK.get(), BloodMagicItems.STEADFAST_CRYSTAL.get());
}
private void registerNoDropLootTable(Block block)
@ -70,6 +87,24 @@ public class GeneratorLootTable extends LootTableProvider
this.registerLootTable(block, LootTable.builder().addLootPool(builder));
}
private void registerDropCrystalsLootTable(Block block, Item item)
{
LootTable.Builder builder = LootTable.builder();
for (int i = 0; i < 7; i++)
{
ILootCondition.IBuilder harvestAge = BlockStateProperty.builder(block).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withIntProp(BlockDemonCrystal.AGE, i));
builder = builder.addLootPool(LootPool.builder().addEntry(ItemLootEntry.builder(item).quality(i + 1).acceptCondition(harvestAge)));
}
this.registerLootTable(block, builder);
}
protected static <T extends Comparable<T> & IStringSerializable> LootTable.Builder droppingWhen(Block block, Property<T> property, T value)
{
return LootTable.builder().addLootPool(withSurvivesExplosion(block, LootPool.builder().rolls(ConstantRange.of(1)).addEntry(ItemLootEntry.builder(block).acceptCondition(BlockStateProperty.builder(block).fromProperties(StatePropertiesPredicate.Builder.newBuilder().withProp(property, value))))));
}
@Override
protected Iterable<Block> getKnownBlocks()
{