Fixed a bug in the Ritual setting system.

Apparently `null` was being passed for the Will Config and the Will Holder. Seriously, who designed this system!?

... Oh.
This commit is contained in:
WayofTime 2020-11-09 17:12:35 -05:00
parent f9e78fcb40
commit bac2af8857
5 changed files with 26 additions and 6 deletions

View file

@ -111,6 +111,15 @@ public class GeneratorLanguage extends LanguageProvider
add("tooltip.bloodmagic.holdShiftForInfo", "Press shift for extra info");
add("ritual.bloodmagic.blockRange.tooBig", "The block range given is too big! Needs to be at most %s blocks.");
add("ritual.bloodmagic.blockRange.tooFar", "The block range given is too far! Needs to be within a vertical range of %s blocks and a horizontal range of %s blocks.");
add("ritual.bloodmagic.blockRange.inactive", "The ritual stone is currently inactive, and cannot have its range modified.");
add("ritual.bloodmagic.blockRange.noRange", "The range was not properly chosen.");
add("ritual.bloodmagic.blockRange.firstBlock", "First block for new range stored.");
add("ritual.bloodmagic.blockRange.success", "New range successfully set!");
add("ritual.bloodmagic.willConfig.set", "The ritual will use these Demon Will types: %s");
add("ritual.bloodmagic.willConfig.void", "The ritual no longer uses Demon Will");
add("ritual.bloodmagic.testRitual", "Test Ritual");
add("ritual.bloodmagic.waterRitual", "Ritual of the Full Spring");
add("ritual.bloodmagic.lavaRitual", "Serenade of the Nether");