Config for ignoring Compression mod's compress recipes
Over 3200 recipes with *just* vanilla + BM is... bad. Nobody should be adding that many...
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package WayofTime.bloodmagic.compat.compression;
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import WayofTime.bloodmagic.BloodMagic;
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import WayofTime.bloodmagic.ConfigHandler;
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import WayofTime.bloodmagic.compat.ICompatibility;
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import WayofTime.bloodmagic.compress.StorageBlockCraftingRecipeAssimilator;
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public class CompatibilityCompression implements ICompatibility{
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@Override
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public void loadCompatibility(InitializationPhase phase) {
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if (phase == InitializationPhase.INIT) {
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try {
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Class compressionRecipe = Class.forName("temportalist.compression.main.common.recipe.RecipeClassicCompress");
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Class decompressionRecipe = Class.forName("temportalist.compression.main.common.recipe.RecipeClassicDecompress");
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StorageBlockCraftingRecipeAssimilator.ignore.add(compressionRecipe);
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StorageBlockCraftingRecipeAssimilator.ignore.add(decompressionRecipe);
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} catch (ClassNotFoundException e) {
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BloodMagic.instance.getLogger().error("Found mod Compression but did not find the IRecipe classes. Did they get moved?");
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BloodMagic.instance.getLogger().error(e.getLocalizedMessage());
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}
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}
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}
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@Override
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public String getModId() {
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return "compression";
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}
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@Override
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public boolean enableCompat() {
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return ConfigHandler.ignoreCompressionSpamAddedByCompression;
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}
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}
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