Config for ignoring Compression mod's compress recipes

Over 3200 recipes with *just* vanilla + BM is... bad. Nobody should be adding that many...
This commit is contained in:
Nicholas Ignoffo 2016-04-24 08:30:59 -07:00
parent b9557bf5ae
commit ba17fe126e
4 changed files with 46 additions and 0 deletions

View file

@ -0,0 +1,34 @@
package WayofTime.bloodmagic.compat.compression;
import WayofTime.bloodmagic.BloodMagic;
import WayofTime.bloodmagic.ConfigHandler;
import WayofTime.bloodmagic.compat.ICompatibility;
import WayofTime.bloodmagic.compress.StorageBlockCraftingRecipeAssimilator;
public class CompatibilityCompression implements ICompatibility{
@Override
public void loadCompatibility(InitializationPhase phase) {
if (phase == InitializationPhase.INIT) {
try {
Class compressionRecipe = Class.forName("temportalist.compression.main.common.recipe.RecipeClassicCompress");
Class decompressionRecipe = Class.forName("temportalist.compression.main.common.recipe.RecipeClassicDecompress");
StorageBlockCraftingRecipeAssimilator.ignore.add(compressionRecipe);
StorageBlockCraftingRecipeAssimilator.ignore.add(decompressionRecipe);
} catch (ClassNotFoundException e) {
BloodMagic.instance.getLogger().error("Found mod Compression but did not find the IRecipe classes. Did they get moved?");
BloodMagic.instance.getLogger().error(e.getLocalizedMessage());
}
}
}
@Override
public String getModId() {
return "compression";
}
@Override
public boolean enableCompat() {
return ConfigHandler.ignoreCompressionSpamAddedByCompression;
}
}