Begin new model system
Includes some examples for both ways.
This commit is contained in:
parent
5c2ba20a32
commit
ba0b24d231
28 changed files with 332 additions and 104 deletions
|
@ -259,12 +259,6 @@ public class ModItems
|
|||
renderHelperV2.registerRender(soulGem, 4, "grand");
|
||||
renderHelperV2.registerRender(soulSnare, "soulSnare");
|
||||
|
||||
renderHelperV2.registerRender(slate, 0, "blank");
|
||||
renderHelperV2.registerRender(slate, 1, "reinforced");
|
||||
renderHelperV2.registerRender(slate, 2, "imbued");
|
||||
renderHelperV2.registerRender(slate, 3, "demonic");
|
||||
renderHelperV2.registerRender(slate, 4, "ethereal");
|
||||
|
||||
renderHelperV2.registerRender(inscriptionTool, 1, EnumRuneType.WATER.name());
|
||||
renderHelperV2.registerRender(inscriptionTool, 2, EnumRuneType.FIRE.name());
|
||||
renderHelperV2.registerRender(inscriptionTool, 3, EnumRuneType.EARTH.name());
|
||||
|
@ -379,8 +373,6 @@ public class ModItems
|
|||
renderHelper.itemRender(sigilTeleposition);
|
||||
renderHelper.itemRender(sigilTransposition);
|
||||
|
||||
renderHelper.customItemRender(sentientSword, 0);
|
||||
renderHelper.customItemRender(sentientSword, 1);
|
||||
renderHelper.itemRender(sentientBow, 0, "ItemSentientBow");
|
||||
renderHelper.itemRender(sentientBow, 1, "ItemSentientBow_pulling_0");
|
||||
renderHelper.itemRender(sentientBow, 2, "ItemSentientBow_pulling_1");
|
||||
|
@ -393,7 +385,10 @@ public class ModItems
|
|||
private static Item registerItem(Item item, String name)
|
||||
{
|
||||
if (!ConfigHandler.itemBlacklist.contains(name))
|
||||
{
|
||||
GameRegistry.registerItem(item, name);
|
||||
BloodMagic.proxy.tryHandleItemModel(item, name);
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
@ -406,8 +401,12 @@ public class ModItems
|
|||
return item;
|
||||
}
|
||||
|
||||
if (!ConfigHandler.itemBlacklist.contains(item.getRegistryName().split(":")[1]))
|
||||
String itemName = item.getRegistryName().split(":")[1];
|
||||
if (!ConfigHandler.itemBlacklist.contains(itemName))
|
||||
{
|
||||
GameRegistry.registerItem(item);
|
||||
BloodMagic.proxy.tryHandleItemModel(item, itemName);
|
||||
}
|
||||
|
||||
return item;
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue