Begin new model system
Includes some examples for both ways.
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28 changed files with 332 additions and 104 deletions
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@ -2,7 +2,6 @@ package WayofTime.bloodmagic.registry;
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import WayofTime.bloodmagic.item.block.*;
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import net.minecraft.block.Block;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemBlock;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.registry.GameRegistry;
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@ -233,16 +232,11 @@ public class ModBlocks
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return block;
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}
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if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1]))
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String blockName = block.getRegistryName().split(":")[1];
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if (!ConfigHandler.blockBlacklist.contains(blockName)) {
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GameRegistry.registerBlock(block, itemBlock);
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return block;
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}
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private static Block registerBlock(Block block, String name)
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{
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if (!ConfigHandler.blockBlacklist.contains(name))
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GameRegistry.registerBlock(block, name);
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BloodMagic.proxy.tryHandleBlockModel(block, blockName);
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}
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return block;
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}
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@ -255,8 +249,11 @@ public class ModBlocks
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return null;
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}
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if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1]))
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String blockName = block.getRegistryName().split(":")[1];
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if (!ConfigHandler.blockBlacklist.contains(blockName)) {
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GameRegistry.registerBlock(block);
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BloodMagic.proxy.tryHandleBlockModel(block, blockName);
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}
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return block;
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}
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