Begin new model system

Includes some examples for both ways.
This commit is contained in:
Nick 2016-03-15 22:48:01 -07:00
parent 5c2ba20a32
commit ba0b24d231
28 changed files with 332 additions and 104 deletions

View file

@ -2,7 +2,6 @@ package WayofTime.bloodmagic.registry;
import WayofTime.bloodmagic.item.block.*;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.ItemBlock;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fml.common.registry.GameRegistry;
@ -233,16 +232,11 @@ public class ModBlocks
return block;
}
if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1]))
String blockName = block.getRegistryName().split(":")[1];
if (!ConfigHandler.blockBlacklist.contains(blockName)) {
GameRegistry.registerBlock(block, itemBlock);
return block;
}
private static Block registerBlock(Block block, String name)
{
if (!ConfigHandler.blockBlacklist.contains(name))
GameRegistry.registerBlock(block, name);
BloodMagic.proxy.tryHandleBlockModel(block, blockName);
}
return block;
}
@ -255,8 +249,11 @@ public class ModBlocks
return null;
}
if (!ConfigHandler.blockBlacklist.contains(block.getRegistryName().split(":")[1]))
String blockName = block.getRegistryName().split(":")[1];
if (!ConfigHandler.blockBlacklist.contains(blockName)) {
GameRegistry.registerBlock(block);
BloodMagic.proxy.tryHandleBlockModel(block, blockName);
}
return block;
}