Begin new model system
Includes some examples for both ways.
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parent
5c2ba20a32
commit
ba0b24d231
28 changed files with 332 additions and 104 deletions
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@ -4,6 +4,10 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.client.resources.model.ModelResourceLocation;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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@ -13,6 +17,7 @@ import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.World;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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@ -30,7 +35,7 @@ import WayofTime.bloodmagic.util.helper.TextHelper;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IActivatable
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public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IActivatable, IMeshProvider
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{
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public int[] soulBracket = new int[] { 16, 60, 200, 400 };
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public double[] damageAdded = new double[] { 1, 1.5, 2, 2.5 };
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@ -142,12 +147,30 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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return super.onLeftClickEntity(stack, player, entity);
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}
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@Override
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@SideOnly(Side.CLIENT)
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public ItemMeshDefinition getMeshDefinition()
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{
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return new CustomMeshDefinitionActivatable("ItemSentientSword");
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}
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@Override
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public List<String> getVariants()
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{
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List<String> ret = new ArrayList<String>();
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ret.add("active=true");
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ret.add("active=false");
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return ret;
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}
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@Override
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public boolean getActivated(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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return stack.getTagCompound().getBoolean(Constants.NBT.ACTIVATED);
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}
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@Override
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public ItemStack setActivatedState(ItemStack stack, boolean activated)
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{
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NBTHelper.checkNBT(stack);
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@ -178,6 +201,14 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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return soulList;
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}
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
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{
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
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return multimap;
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}
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public double getDamageOfActivatedSword(ItemStack stack)
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{
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NBTHelper.checkNBT(stack);
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@ -245,12 +276,4 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
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tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
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}
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@Override
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public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
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{
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Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
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multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
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return multimap;
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}
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}
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