Begin new model system

Includes some examples for both ways.
This commit is contained in:
Nick 2016-03-15 22:48:01 -07:00
parent 5c2ba20a32
commit ba0b24d231
28 changed files with 332 additions and 104 deletions

View file

@ -4,6 +4,10 @@ import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.resources.model.ModelResourceLocation;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
@ -13,6 +17,7 @@ import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ResourceLocation;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@ -30,7 +35,7 @@ import WayofTime.bloodmagic.util.helper.TextHelper;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.Multimap;
public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IActivatable
public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IActivatable, IMeshProvider
{
public int[] soulBracket = new int[] { 16, 60, 200, 400 };
public double[] damageAdded = new double[] { 1, 1.5, 2, 2.5 };
@ -142,12 +147,30 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
return super.onLeftClickEntity(stack, player, entity);
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new CustomMeshDefinitionActivatable("ItemSentientSword");
}
@Override
public List<String> getVariants()
{
List<String> ret = new ArrayList<String>();
ret.add("active=true");
ret.add("active=false");
return ret;
}
@Override
public boolean getActivated(ItemStack stack)
{
NBTHelper.checkNBT(stack);
return stack.getTagCompound().getBoolean(Constants.NBT.ACTIVATED);
}
@Override
public ItemStack setActivatedState(ItemStack stack, boolean activated)
{
NBTHelper.checkNBT(stack);
@ -178,6 +201,14 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
return soulList;
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
return multimap;
}
public double getDamageOfActivatedSword(ItemStack stack)
{
NBTHelper.checkNBT(stack);
@ -245,12 +276,4 @@ public class ItemSentientSword extends ItemSword implements IDemonWillWeapon, IA
tag.setDouble(Constants.NBT.SOUL_SWORD_DROP, drop);
}
@Override
public Multimap<String, AttributeModifier> getAttributeModifiers(ItemStack stack)
{
Multimap<String, AttributeModifier> multimap = HashMultimap.<String, AttributeModifier>create();
multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", getActivated(stack) ? getDamageOfActivatedSword(stack) : 2, 0));
return multimap;
}
}