Begin new model system
Includes some examples for both ways.
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28 changed files with 332 additions and 104 deletions
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@ -1,8 +1,12 @@
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package WayofTime.bloodmagic.item;
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import java.util.ArrayList;
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import java.util.List;
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import WayofTime.bloodmagic.client.IMeshProvider;
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import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
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import net.minecraft.block.Block;
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import net.minecraft.client.renderer.ItemMeshDefinition;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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@ -27,7 +31,7 @@ import com.google.common.base.Strings;
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import com.google.common.collect.HashMultimap;
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import com.google.common.collect.Multimap;
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public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
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public class ItemBoundSword extends ItemSword implements IBindable, IActivatable, IMeshProvider
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{
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private float attackDamage;
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@ -116,6 +120,22 @@ public class ItemBoundSword extends ItemSword implements IBindable, IActivatable
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return stack;
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}
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@Override
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@SideOnly(Side.CLIENT)
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public ItemMeshDefinition getMeshDefinition()
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{
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return new CustomMeshDefinitionActivatable("ItemBoundSword");
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}
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@Override
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public List<String> getVariants()
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{
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List<String> ret = new ArrayList<String>();
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ret.add("active=true");
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ret.add("active=false");
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return ret;
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}
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// IBindable
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@Override
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