Begin new model system

Includes some examples for both ways.
This commit is contained in:
Nick 2016-03-15 22:48:01 -07:00
parent 5c2ba20a32
commit ba0b24d231
28 changed files with 332 additions and 104 deletions
src/main/java/WayofTime/bloodmagic/item

View file

@ -1,12 +1,16 @@
package WayofTime.bloodmagic.item;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import WayofTime.bloodmagic.api.util.helper.NetworkHelper;
import WayofTime.bloodmagic.client.IMeshProvider;
import WayofTime.bloodmagic.client.mesh.CustomMeshDefinitionActivatable;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLeavesBase;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
@ -26,8 +30,10 @@ import WayofTime.bloodmagic.api.ItemStackWrapper;
import com.google.common.collect.HashMultiset;
import com.google.common.collect.Multimap;
import com.google.common.collect.Sets;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class ItemBoundAxe extends ItemBoundTool
public class ItemBoundAxe extends ItemBoundTool implements IMeshProvider
{
private static final Set<Block> EFFECTIVE_ON = Sets.newHashSet(Blocks.planks, Blocks.bookshelf, Blocks.log, Blocks.log2, Blocks.chest, Blocks.pumpkin, Blocks.lit_pumpkin, Blocks.melon_block, Blocks.ladder);
@ -115,4 +121,20 @@ public class ItemBoundAxe extends ItemBoundTool
multimap.put(SharedMonsterAttributes.attackDamage.getAttributeUnlocalizedName(), new AttributeModifier(itemModifierUUID, "Weapon modifier", 7, 0));
return multimap;
}
@Override
@SideOnly(Side.CLIENT)
public ItemMeshDefinition getMeshDefinition()
{
return new CustomMeshDefinitionActivatable("ItemBoundAxe");
}
@Override
public List<String> getVariants()
{
List<String> ret = new ArrayList<String>();
ret.add("active=true");
ret.add("active=false");
return ret;
}
}