Combine TranquilityHandlers into single class
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package WayofTime.bloodmagic.api.incense;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public interface ITranquilityHandler
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{
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TranquilityStack getTranquilityOfBlock(World world, BlockPos pos, Block block, IBlockState state);
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}
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