Translucified the node textures and decreased the beam width.
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@ -54,7 +54,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
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GlStateManager.enableBlend();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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double width = 0.1;
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double width = 0.06;
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float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;
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float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;
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Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |