Translucified the node textures and decreased the beam width.
This commit is contained in:
parent
e5341fa994
commit
b90f498282
5 changed files with 1 additions and 1 deletions
|
@ -54,7 +54,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
|
|||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
double width = 0.1;
|
||||
double width = 0.06;
|
||||
|
||||
float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue