Translucified the node textures and decreased the beam width.

This commit is contained in:
WayofTime 2016-02-06 18:06:25 -05:00
parent e5341fa994
commit b90f498282
5 changed files with 1 additions and 1 deletions
src/main
java/WayofTime/bloodmagic/client/render
resources/assets/bloodmagic/textures/models

View file

@ -54,7 +54,7 @@ public class RenderItemRoutingNode extends TileEntitySpecialRenderer<TileRouting
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
double width = 0.1;
double width = 0.06;
float test = (tileNode.getWorld().getTotalWorldTime() + partialTicks) / 5f;

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