Ritual diviner now auto-constructs rituals.

This commit is contained in:
WayofTime 2015-04-29 17:39:06 -04:00
parent 9329387b6c
commit b90db3857b
10 changed files with 361 additions and 150 deletions

View file

@ -7,6 +7,7 @@ import WayofTime.alchemicalWizardry.common.block.BlockAltar;
import WayofTime.alchemicalWizardry.common.block.BlockBelljar;
import WayofTime.alchemicalWizardry.common.block.BlockBloodLightSource;
import WayofTime.alchemicalWizardry.common.block.BlockConduit;
import WayofTime.alchemicalWizardry.common.block.BlockCrucible;
import WayofTime.alchemicalWizardry.common.block.BlockCrystal;
import WayofTime.alchemicalWizardry.common.block.BlockDemonPortal;
import WayofTime.alchemicalWizardry.common.block.BlockEnchantmentGlyph;
@ -98,7 +99,7 @@ public class ModBlocks
public static Block blockMimic;
public static Block blockEnchantmentGlyph;
public static Block blockStabilityGlyph;
public static Block blockIncence;
public static void init()
{
@ -141,6 +142,7 @@ public class ModBlocks
blockLifeEssence = new LifeEssenceBlock();
blockEnchantmentGlyph = new BlockEnchantmentGlyph();
blockStabilityGlyph = new BlockStabilityGlyph();
blockIncence = new BlockCrucible();
}
public static void registerBlocksInPre()
@ -186,6 +188,8 @@ public class ModBlocks
GameRegistry.registerBlock(ModBlocks.blockMimic, "blockMimic");
GameRegistry.registerBlock(ModBlocks.blockEnchantmentGlyph, ItemEnchantmentGlyphBlock.class, "blockEnchantmentGlyph");
GameRegistry.registerBlock(ModBlocks.blockStabilityGlyph, ItemStabilityGlyphBlock.class, "blockStabilityGlyph");
// GameRegistry.registerBlock(ModBlocks.blockIncence, "blockIncence");
}
public static void registerBlocksInInit()