Initial framework for Anointments

None added yet, but the registration is working now.
This commit is contained in:
WayofTime 2021-01-10 16:50:19 -05:00
parent b3af1b8e77
commit b86595beaa
13 changed files with 506 additions and 5 deletions

View file

@ -49,6 +49,7 @@ import wayoftime.bloodmagic.common.data.recipe.BloodMagicRecipeProvider;
import wayoftime.bloodmagic.common.item.BloodMagicItems;
import wayoftime.bloodmagic.common.registries.BloodMagicEntityTypes;
import wayoftime.bloodmagic.common.registries.BloodMagicRecipeSerializers;
import wayoftime.bloodmagic.core.AnointmentRegistrar;
import wayoftime.bloodmagic.core.LivingArmorRegistrar;
import wayoftime.bloodmagic.core.recipe.IngredientBloodOrb;
import wayoftime.bloodmagic.core.registry.AlchemyArrayRegistry;
@ -101,6 +102,7 @@ public class BloodMagic
// RegistrarBloodMagic.BLOOD_ORBS.createAndRegister(modBus, "bloodorbs");
BloodMagicItems.BLOOD_ORBS.createAndRegister(modBus, "bloodorbs");
LivingArmorRegistrar.UPGRADES.createAndRegister(modBus, "upgrades");
AnointmentRegistrar.ANOINTMENTS.createAndRegister(modBus, "anointments");
BloodMagicItems.BASICITEMS.register(modBus);
BloodMagicBlocks.BASICBLOCKS.register(modBus);
BloodMagicBlocks.DUNGEONBLOCKS.register(modBus);
@ -171,6 +173,7 @@ public class BloodMagic
RITUAL_MANAGER.discover();
ModRituals.initHarvestHandlers();
LivingArmorRegistrar.register();
AnointmentRegistrar.register();
AlchemyArrayRegistry.registerBaseArrays();
}