Implement the new model for the Blood Tank
- Texture needs some tinkering. Will bother @InsomniaKitten about it - Minor cleanup and improvements
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8 changed files with 438 additions and 108 deletions
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@ -14,17 +14,17 @@ public class TileBloodTank extends TileBase
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public int capacity;
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protected FluidTank tank;
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public static int[] capacities = { 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768, 65336, 131072, 262144, 524288 };
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public static final int[] CAPACITIES = { 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768, 65336, 131072, 262144, 524288 };
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public TileBloodTank(int meta)
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{
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capacity = capacities[meta] * Fluid.BUCKET_VOLUME;
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capacity = CAPACITIES[meta] * Fluid.BUCKET_VOLUME;
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tank = new FluidTank(capacity);
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}
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public TileBloodTank()
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{
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capacity = capacities[0] * Fluid.BUCKET_VOLUME;
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capacity = CAPACITIES[0] * Fluid.BUCKET_VOLUME;
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tank = new FluidTank(capacity);
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}
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